UniVRM/Assets/UniGLTF/MeshUtility/Editor/MeshUtility.Editor.asmdef
2021-01-23 19:03:13 +09:00

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{
"name": "MeshUtility.Editor",
"references": [
"MeshUtility",
"ShaderProperty.Runtime"
],
"optionalUnityReferences": [],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": []
}