UniVRM/Assets/UniGLTF/MeshUtility
2021-03-17 15:10:57 +09:00
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Editor PrefabUtility.UnloadPrefabContents 2021-03-17 15:10:57 +09:00
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Editor.meta MeshUtility を UniGLTF 下に移動 2021-01-06 20:20:14 +09:00
LICENSE.md MeshUtility を UniGLTF 下に移動 2021-01-06 20:20:14 +09:00
LICENSE.md.meta MeshUtility を UniGLTF 下に移動 2021-01-06 20:20:14 +09:00
README.md moved mesh utility docs to vrm.dev 2021-03-02 17:44:52 +09:00
README.md.meta MeshUtility を UniGLTF 下に移動 2021-01-06 20:20:14 +09:00
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Runtime.meta MeshUtility を UniGLTF 下に移動 2021-01-06 20:20:14 +09:00

MeshUtility

Mesh processing tool in Unity platform.

Utilities

Details can be found here

Import MeshUtility

There are two ways to import MeshUtility into a Unity project.

1. Unity Package Manager (from Unity 2019)

You can add MeshUtility package via UPM. First click Window at the top of Unity Editor, then select Package Manager.

In Package Manager, click Add package from git URL and paste https://github.com/vrm-c/UniVRM.git?path=/Assets/VRMShaders and https://github.com/vrm-c/UniVRM.git?path=/Assets/UniGLTF

Now check your project window. In Packages, MeshUtility should be included in the UniGLTF folder.

2. Add package name and its url in manifest.json

Another way of importing MeshUtility is manually adding necessary information in manifest.json, which is in the directory of Package folder in your Unity project. Open manifest.json with text editor and add the followings in dependencies:

{
  "dependencies": {
    "com.vrmc.vrmshaders": "https://github.com/vrm-c/UniVRM.git?path=/Assets/VRMShaders",
    "com.vrmc.unigltf": "https://github.com/vrm-c/UniVRM.git?path=/Assets/UniGLTF",
  }
}