MeshUtility を UniGLTF 下に移動

意図しない MeshUtility => UniGLTF 向きの参照が残っていて UPM が動作しなかった。次バージョンで予定していたファイル移動を繰り上げ
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ousttrue 2021-01-06 20:20:14 +09:00
parent d1ce503ef2
commit 51dbcb76e5
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@ -1,13 +0,0 @@
{
"name": "com.vrmc.meshutility",
"version": "0.63.1",
"displayName": "MeshUtility",
"unity": "2018.4",
"description": "MeshUtility is a package for mesh separation, etc. \n\nCheck out the latest information here: <https://github.com/vrm-c/UniVRM/tree/master/Assets/MeshUtility>",
"keywords": [
"mesh"
],
"author": {
"name": "VRM Consortium"
}
}

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guid: 8ae0f09270317494b8fe54cf2858ffc4
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
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@ -48,11 +48,11 @@ Another way of importing MeshUtility is manually adding necessary information in
```json
{
"dependencies": {
"com.vrmc.meshutility": "https://github.com/vrm-c/UniVRM.git?path=/Assets/MeshUtility",
"com.vrmc.unigltf": "https://github.com/vrm-c/UniVRM.git?path=/Assets/UniGLTF",
}
}
```
Go back to the Unity project. The system will automatically load the package.
<img src="Documentation/images/installation_3.jpg" width="200">
<img src="Documentation/images/installation_3.jpg" width="200">

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