MeshUtility を UniGLTF 下に移動
意図しない MeshUtility => UniGLTF 向きの参照が残っていて UPM が動作しなかった。次バージョンで予定していたファイル移動を繰り上げ
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@ -1,13 +0,0 @@
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{
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"name": "com.vrmc.meshutility",
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"version": "0.63.1",
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"displayName": "MeshUtility",
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"unity": "2018.4",
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"description": "MeshUtility is a package for mesh separation, etc. \n\nCheck out the latest information here: <https://github.com/vrm-c/UniVRM/tree/master/Assets/MeshUtility>",
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"keywords": [
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"mesh"
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],
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"author": {
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"name": "VRM Consortium"
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}
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}
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fileFormatVersion: 2
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guid: 8ae0f09270317494b8fe54cf2858ffc4
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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Before Width: | Height: | Size: 46 KiB After Width: | Height: | Size: 46 KiB |
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@ -48,11 +48,11 @@ Another way of importing MeshUtility is manually adding necessary information in
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```json
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{
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"dependencies": {
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"com.vrmc.meshutility": "https://github.com/vrm-c/UniVRM.git?path=/Assets/MeshUtility",
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"com.vrmc.unigltf": "https://github.com/vrm-c/UniVRM.git?path=/Assets/UniGLTF",
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}
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}
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```
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Go back to the Unity project. The system will automatically load the package.
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<img src="Documentation/images/installation_3.jpg" width="200">
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<img src="Documentation/images/installation_3.jpg" width="200">
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