UniVRM/_RuntimeLoaderSample/VRMRuntimeLoader.cs
2018-04-06 15:38:22 +09:00

283 lines
8.8 KiB
C#

#pragma warning disable 0414
using System;
using System.IO;
using System.Runtime.InteropServices;
using UnityEngine;
namespace VRM
{
public class VRMRuntimeLoader : MonoBehaviour
{
[SerializeField]
bool m_loadAsync;
[SerializeField, Header("GUI")]
CanvasManager m_canvas;
[SerializeField]
LookTarget m_faceCamera;
[SerializeField, Header("loader")]
UniHumanoid.HumanPoseTransfer m_source;
[SerializeField]
UniHumanoid.HumanPoseTransfer m_target;
[SerializeField, Header("runtime")]
VRMFirstPerson m_firstPerson;
#if UNITY_STANDALONE_WIN
#region GetOpenFileName
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public class OpenFileName
{
public int structSize = 0;
public IntPtr dlgOwner = IntPtr.Zero;
public IntPtr instance = IntPtr.Zero;
public String filter = null;
public String customFilter = null;
public int maxCustFilter = 0;
public int filterIndex = 0;
public String file = null;
public int maxFile = 0;
public String fileTitle = null;
public int maxFileTitle = 0;
public String initialDir = null;
public String title = null;
public int flags = 0;
public short fileOffset = 0;
public short fileExtension = 0;
public String defExt = null;
public IntPtr custData = IntPtr.Zero;
public IntPtr hook = IntPtr.Zero;
public String templateName = null;
public IntPtr reservedPtr = IntPtr.Zero;
public int reservedInt = 0;
public int flagsEx = 0;
}
[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
public static extern bool GetOpenFileName([In, Out] OpenFileName ofn);
public static bool GetOpenFileName1([In, Out] OpenFileName ofn)
{
return GetOpenFileName(ofn);
}
static string Filter(params string[] filters)
{
return string.Join("\0", filters) + "\0";
}
public static string FileDialog(string title, string extension)
{
OpenFileName ofn = new OpenFileName();
ofn.structSize = Marshal.SizeOf(ofn);
ofn.filter = Filter("All Files", "*.*", extension, "*" + extension);
ofn.filterIndex = 2;
ofn.file = new string(new char[256]);
ofn.maxFile = ofn.file.Length;
ofn.fileTitle = new string(new char[64]);
ofn.maxFileTitle = ofn.fileTitle.Length;
ofn.initialDir = UnityEngine.Application.dataPath;
ofn.title = title;
ofn.defExt = "PNG";
ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008;//OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR
if (!GetOpenFileName(ofn))
{
return null;
//FileDialogResult("file:///" + ofn.file);
} // later, possibly in some other method:
return ofn.file;
}
#endregion
#endif
VRMBlendShapeProxy m_blendShape;
void SetupTarget()
{
if (m_target != null)
{
m_target.Source = m_source;
m_target.SourceType = UniHumanoid.HumanPoseTransfer.HumanPoseTransferSourceType.HumanPoseTransfer;
m_blendShape = m_target.GetComponent<VRMBlendShapeProxy>();
m_firstPerson = m_target.GetComponent<VRMFirstPerson>();
var animator = m_target.GetComponent<Animator>();
if (animator != null)
{
m_firstPerson.Setup();
if (m_faceCamera != null)
{
m_faceCamera.Target = animator.GetBoneTransform(HumanBodyBones.Head);
}
}
}
}
private void Awake()
{
SetupTarget();
}
private void Start()
{
if (m_canvas == null)
{
Debug.LogWarning("no canvas");
return;
}
m_canvas.LoadVRMButton.onClick.AddListener(LoadVRMClicked);
m_canvas.LoadBVHButton.onClick.AddListener(LoadBVHClicked);
}
void LoadVRMClicked()
{
#if UNITY_STANDALONE_WIN
var path = FileDialog("open VRM", ".vrm");
#else
var path = Application.dataPath + "/default.vrm";
#endif
if (string.IsNullOrEmpty(path))
{
return;
}
var bytes = File.ReadAllBytes(path);
// なんらかの方法でByte列を得た
var context = new VRMImporterContext(path);
// GLB形式でJSONを取得しParseします
var dataChunk = context.ParseVrm(bytes);
// metaを取得(todo: thumbnailテクスチャのロード)
var meta = context.ReadMeta();
Debug.LogFormat("meta: title:{0}", meta.Title);
// ParseしたJSONをシーンオブジェクトに変換していく
if (m_loadAsync)
{
LoadAsync(context, dataChunk);
}
else
{
VRMImporter.LoadFromBytes(context, dataChunk);
OnLoaded(context.Root);
}
}
/// <summary>
/// メタが不要な場合のローダー
/// </summary>
void LoadVRMClicked_without_meta()
{
#if UNITY_STANDALONE_WIN
var path = FileDialog("open VRM", ".vrm");
#else
var path = Application.dataPath + "/default.vrm";
#endif
if (string.IsNullOrEmpty(path))
{
return;
}
#if true
var bytes = File.ReadAllBytes(path);
// なんらかの方法でByte列を得た
if (m_loadAsync)
{
// ローカルファイルシステムからロードします
VRMImporter.LoadVrmAsync(bytes, OnLoaded);
}
else
{
var root=VRMImporter.LoadFromBytes(bytes);
OnLoaded(root);
}
#else
// ParseしたJSONをシーンオブジェクトに変換していく
if (m_loadAsync)
{
// ローカルファイルシステムからロードします
VRMImporter.LoadVrmAsync(path, OnLoaded);
}
else
{
var root=VRMImporter.LoadFromPath(path);
OnLoaded(root);
}
#endif
}
void LoadAsync(VRMImporterContext context, ArraySegment<byte> dataChunk)
{
#if true
var now = Time.time;
VRMImporter.LoadVrmAsync(context, dataChunk, go=> {
var delta = Time.time - now;
Debug.LogFormat("LoadVrmAsync {0:0.0} seconds", delta);
OnLoaded(go);
});
#else
// ローカルファイルシステムからロードします
VRMImporter.LoadVrmAsync(path, OnLoaded);
#endif
}
void LoadBVHClicked()
{
#if UNITY_STANDALONE_WIN
var path = FileDialog("open BVH", ".bvh");
if (!string.IsNullOrEmpty(path))
{
LoadBvh(path);
}
#else
LoadBvh(Application.dataPath + "/default.bvh");
#endif
}
void OnLoaded(GameObject root)
{
root.transform.SetParent(transform, false);
// add motion
var humanPoseTransfer = root.AddComponent<UniHumanoid.HumanPoseTransfer>();
if (m_target != null)
{
GameObject.Destroy(m_target.gameObject);
}
m_target = humanPoseTransfer;
SetupTarget();
}
void LoadBvh(string path)
{
Debug.LogFormat("ImportBvh: {0}", path);
var context = new UniHumanoid.ImporterContext
{
Path = path
};
UniHumanoid.BvhImporter.Import(context);
if (m_source != null)
{
GameObject.Destroy(m_source.gameObject);
}
m_source = context.Root.GetComponent<UniHumanoid.HumanPoseTransfer>();
SetupTarget();
}
}
}