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UniVRM

License

ToDo

  • implement BlendShape LookAt
  • off Force T-pose by default
  • SpringBone for Skirt ?
  • fix BlendShapeProxy preview for Unity-2017 or later
  • DisallowMultipleComponent
  • Obsolete(VRMLookAt => VRMLookAtHead + VRMLookAtBoneApplyer)
Description
UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
Readme 125 MiB
Languages
C# 97.9%
HLSL 1%
ShaderLab 0.8%
Python 0.2%