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x.gameObject.activeInHierarchy && x.TryGetComponent<Renderer>(out var renderer) && renderer.enabled) mesh の export 条件と renderer の export 条件が別であることに注意。gltf の node.mesh |
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|---|---|---|
| .. | ||
| Development | ||
| UniGLTF | ||
| UniGLTF_Samples | ||
| VRM | ||
| VRM_0x_and_10_Samples | ||
| VRM_Samples | ||
| VRM10 | ||
| VRM10_Samples | ||
| Development.meta | ||
| UniGLTF_Samples.meta | ||
| UniGLTF.meta | ||
| UniversalRenderPipelineGlobalSettings.asset | ||
| UniversalRenderPipelineGlobalSettings.asset.meta | ||
| VRM_0x_and_10_Samples.meta | ||
| VRM_Samples.meta | ||
| VRM.meta | ||
| VRM10_Samples.meta | ||
| VRM10.meta | ||