UniVRM/Assets/VRM.Samples
2021-06-07 19:32:26 +09:00
..
Editor rename namespace MeshUtility to UniGLTF.MeshUtility 2021-06-01 18:09:41 +09:00
Resources fix VRMMaterialTests.ExportTest. Shaders (vrm/unlitXXX) are not exists. 2021-06-07 19:32:26 +09:00
Scenes fix Dispose 2021-03-08 19:52:30 +09:00
Scripts Refactoring Serializing Textures 2021-05-20 18:23:26 +09:00
Editor.meta Merge commit '864b50492044c4799bb800363281a9d7b33aa59f' as 'Assets/VRM.Samples' 2019-01-07 15:33:41 +09:00
Resources.meta Merge commit '864b50492044c4799bb800363281a9d7b33aa59f' as 'Assets/VRM.Samples' 2019-01-07 15:33:41 +09:00
Scenes.meta Merge commit '864b50492044c4799bb800363281a9d7b33aa59f' as 'Assets/VRM.Samples' 2019-01-07 15:33:41 +09:00
Scripts.meta Merge commit '864b50492044c4799bb800363281a9d7b33aa59f' as 'Assets/VRM.Samples' 2019-01-07 15:33:41 +09:00
VRM.Samples.asmdef GetBytesWithMime を VRMShaders に移動 2021-04-12 18:17:24 +09:00
VRM.Samples.asmdef.meta Rearrange directory structures to support Assembly Definition Files. Add asmdef files 2019-01-29 18:07:48 +09:00