UniVRM/Assets/VRM/Runtime
2022-12-08 20:40:15 +09:00
..
BlendShape use static getter instead of preprocessors. 2022-11-03 20:58:14 +09:00
Extensions Where 2022-01-17 18:02:16 +09:00
FastSpringBone Fix Quaternion.AngleAxis 2021-10-15 17:19:21 +09:00
FirstPerson Remove Obsolete method 2022-11-03 17:33:16 +09:00
Format UniVRM-0.108.0 2022-12-05 16:45:35 +09:00
Humanoid
IO specify a Shader instead of a string in MaterialDescriptor. 2022-12-05 17:21:20 +09:00
LookAt fix warn 2021-05-27 20:35:19 +09:00
Meta Validation, 多言語化を UniGLTF 配下に移動 2021-04-19 15:37:50 +09:00
SkinnedMeshUtility mv CachedEnum namespace to UniGLTF.Utils 2022-09-07 15:59:35 +09:00
SpringBone feature (VRM0, SpringBone): add limit break slider to spring bone joint properties 2022-12-08 20:40:15 +09:00
BlendShape.meta
EnumUtil.cs
EnumUtil.cs.meta
Extensions.meta
FastSpringBone.meta Add FastSpringBone 2021-09-29 16:11:34 +09:00
FirstPerson.meta
Format.meta
Humanoid.meta
IO.meta
IVRMComponent.cs
IVRMComponent.cs.meta
LookAt.meta
Meta.meta
SkinnedMeshUtility.meta
SpringBone.meta
VRM.asmdef Remove concrete VRM shader's info from UniGLTF. 2022-12-05 17:03:48 +09:00
VRM.asmdef.meta