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https://github.com/vrm-c/UniVRM.git
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簡単になるように処理順をみなおし。
var mesh = src.sharedMesh.Copy(false, ".baked");
src.BakeMesh(mesh);
CopyBlendShapes(src, mesh);
var m = Matrix4x4.TRS(Vector3.zero, src.transform.rotation, Vector3.one);
mesh.ApplyMatrixAlsoBlendShapes(m); // 最後の一回だけまとめて matrix を適用する
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|---|---|---|
| .. | ||
| UniGLTF | ||
| UniGLTF_Samples | ||
| VRM | ||
| VRM_0x_and_10_Samples | ||
| VRM_Samples | ||
| VRM10 | ||
| VRM10_Samples | ||
| VRMShaders | ||
| UniGLTF_Samples.meta | ||
| UniGLTF.meta | ||
| VRM_0x_and_10_Samples.meta | ||
| VRM_Samples.meta | ||
| VRM.meta | ||
| VRM10_Samples.meta | ||
| VRM10.meta | ||
| VRMShaders.meta | ||