UniVRM/Assets/VRM10/Runtime/FastSpringBone/System/FastSpringBoneBufferCombiner.cs
2021-10-05 18:51:35 +09:00

185 lines
7.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Unity.Collections;
using UnityEngine;
using UnityEngine.Jobs;
using UnityEngine.Profiling;
using UniVRM10.FastSpringBones.Blittables;
namespace UniVRM10.FastSpringBones.System
{
/// <summary>
/// FastSpringBoneの処理に利用するバッファを全て結合して持つクラス
/// </summary>
public sealed class FastSpringBoneBufferCombiner : IDisposable
{
private NativeArray<BlittableSpring> _springs;
private NativeArray<BlittableJoint> _joints;
private NativeArray<BlittableTransform> _transforms;
private TransformAccessArray _transformAccessArray;
private NativeArray<BlittableCollider> _colliders;
private NativeArray<BlittableLogic> _logics;
private readonly LinkedList<FastSpringBoneScope> _fastSpringBoneScopes = new LinkedList<FastSpringBoneScope>();
private bool _isDirty;
public NativeArray<BlittableSpring> Springs => _springs;
public NativeArray<BlittableJoint> Joints => _joints;
public NativeArray<BlittableTransform> Transforms => _transforms;
public TransformAccessArray TransformAccessArray => _transformAccessArray;
public NativeArray<BlittableCollider> Colliders => _colliders;
public NativeArray<BlittableLogic> Logics => _logics;
public void Register(FastSpringBoneScope scope)
{
_fastSpringBoneScopes.AddLast(scope);
_isDirty = true;
}
public void Unregister(FastSpringBoneScope scope)
{
_fastSpringBoneScopes.Remove(scope);
_isDirty = true;
}
/// <summary>
/// 変更があったならばバッファを再構築する
/// </summary>
public void ReconstructIfDirty()
{
if (_isDirty)
{
ReconstructBuffers();
_isDirty = false;
}
}
/// <summary>
/// バッファを再構築する
/// TODO: 最適化
/// </summary>
private void ReconstructBuffers()
{
Profiler.BeginSample("FastSpringBone.ReconstructBuffers");
DisposeAllBuffers();
var springs = _fastSpringBoneScopes.SelectMany(scope => scope.Springs).ToArray();
// Transformの列挙
var transformHashSet = new HashSet<Transform>();
foreach (var spring in springs)
{
foreach (var joint in spring.joints)
{
transformHashSet.Add(joint.Transform);
if (joint.Transform.parent != null) transformHashSet.Add(joint.Transform.parent);
}
foreach (var collider in spring.colliders)
{
transformHashSet.Add(collider.Transform);
}
if (spring.center != null) transformHashSet.Add(spring.center);
}
var transforms = transformHashSet.ToArray();
var transformIndexDictionary = transforms.Select((trs, index) => (trs, index))
.ToDictionary(tuple => tuple.trs, tuple => tuple.index);
// 各種bufferの構築
var blittableColliders = new List<BlittableCollider>();
var blittableJoints = new List<BlittableJoint>();
var blittableSprings = new List<BlittableSpring>();
var blittableLogics = new List<BlittableLogic>();
foreach (var spring in springs)
{
var blittableSpring = new BlittableSpring
{
colliderSpan = new BlittableSpan
{
startIndex = blittableColliders.Count,
count = spring.colliders.Length,
},
logicSpan = new BlittableSpan
{
startIndex = blittableJoints.Count,
count = spring.joints.Length - 1,
},
centerTransformIndex = spring.center ? transformIndexDictionary[spring.center] : -1
};
blittableSprings.Add(blittableSpring);
blittableColliders.AddRange(spring.colliders.Select(collider =>
{
var blittable = collider.Collider;
blittable.transformIndex = transformIndexDictionary[collider.Transform];
return blittable;
}));
blittableJoints.AddRange(spring.joints.Take(spring.joints.Length - 1).Select(joint =>
{
var blittable = joint.Joint;
return blittable;
}));
for (var i = 0; i < spring.joints.Length - 1; ++i)
{
var joint = spring.joints[i];
var tailJoint = spring.joints[i + 1];
var localPosition = tailJoint.Transform.localPosition;
var scale = tailJoint.Transform.lossyScale;
var localChildPosition =
new Vector3(
localPosition.x * scale.x,
localPosition.y * scale.y,
localPosition.z * scale.z
);
var worldChildPosition = joint.Transform.TransformPoint(localChildPosition);
var currentTail = spring.center != null
? spring.center.InverseTransformPoint(worldChildPosition)
: worldChildPosition;
var parent = joint.Transform.parent;
blittableLogics.Add(new BlittableLogic
{
headTransformIndex = transformIndexDictionary[joint.Transform],
parentTransformIndex = parent != null ? transformIndexDictionary[parent] : -1,
currentTail = currentTail,
prevTail = currentTail,
localRotation = joint.Transform.localRotation,
boneAxis = localChildPosition.normalized,
length = localChildPosition.magnitude
});
}
}
// 各種bufferの初期化
_springs = new NativeArray<BlittableSpring>(blittableSprings.ToArray(), Allocator.Persistent);
_joints = new NativeArray<BlittableJoint>(blittableJoints.ToArray(), Allocator.Persistent);
_colliders = new NativeArray<BlittableCollider>(blittableColliders.ToArray(), Allocator.Persistent);
_logics = new NativeArray<BlittableLogic>(blittableLogics.ToArray(), Allocator.Persistent);
_transforms = new NativeArray<BlittableTransform>(transforms.Length, Allocator.Persistent);
_transformAccessArray = new TransformAccessArray(transforms.ToArray());
Profiler.EndSample();
}
private void DisposeAllBuffers()
{
if (_springs.IsCreated) _springs.Dispose();
if (_joints.IsCreated) _joints.Dispose();
if (_transforms.IsCreated) _transforms.Dispose();
if (_transformAccessArray.isCreated) _transformAccessArray.Dispose();
if (_colliders.IsCreated) _colliders.Dispose();
if (_logics.IsCreated) _logics.Dispose();
}
public void Dispose()
{
DisposeAllBuffers();
}
}
}