using System;
using System.Collections.Generic;
using System.Linq;
using Unity.Collections;
using UnityEngine;
using UnityEngine.Jobs;
using UnityEngine.Profiling;
using UniVRM10.FastSpringBones.Blittables;
namespace UniVRM10.FastSpringBones.System
{
///
/// FastSpringBoneの処理に利用するバッファを全て結合して持つクラス
///
public sealed class FastSpringBoneBufferCombiner : IDisposable
{
private NativeArray _springs;
private NativeArray _joints;
private NativeArray _transforms;
private TransformAccessArray _transformAccessArray;
private NativeArray _colliders;
private NativeArray _logics;
private readonly LinkedList _fastSpringBoneScopes = new LinkedList();
private bool _isDirty;
public NativeArray Springs => _springs;
public NativeArray Joints => _joints;
public NativeArray Transforms => _transforms;
public TransformAccessArray TransformAccessArray => _transformAccessArray;
public NativeArray Colliders => _colliders;
public NativeArray Logics => _logics;
public void Register(FastSpringBoneScope scope)
{
_fastSpringBoneScopes.AddLast(scope);
_isDirty = true;
}
public void Unregister(FastSpringBoneScope scope)
{
_fastSpringBoneScopes.Remove(scope);
_isDirty = true;
}
///
/// 変更があったならばバッファを再構築する
///
public void ReconstructIfDirty()
{
if (_isDirty)
{
ReconstructBuffers();
_isDirty = false;
}
}
///
/// バッファを再構築する
/// TODO: 最適化
///
private void ReconstructBuffers()
{
Profiler.BeginSample("FastSpringBone.ReconstructBuffers");
DisposeAllBuffers();
var springs = _fastSpringBoneScopes.SelectMany(scope => scope.Springs).ToArray();
// Transformの列挙
var transformHashSet = new HashSet();
foreach (var spring in springs)
{
foreach (var joint in spring.joints)
{
transformHashSet.Add(joint.Transform);
if (joint.Transform.parent != null) transformHashSet.Add(joint.Transform.parent);
}
foreach (var collider in spring.colliders)
{
transformHashSet.Add(collider.Transform);
}
if (spring.center != null) transformHashSet.Add(spring.center);
}
var transforms = transformHashSet.ToArray();
var transformIndexDictionary = transforms.Select((trs, index) => (trs, index))
.ToDictionary(tuple => tuple.trs, tuple => tuple.index);
// 各種bufferの構築
var blittableColliders = new List();
var blittableJoints = new List();
var blittableSprings = new List();
var blittableLogics = new List();
foreach (var spring in springs)
{
var blittableSpring = new BlittableSpring
{
colliderSpan = new BlittableSpan
{
startIndex = blittableColliders.Count,
count = spring.colliders.Length,
},
logicSpan = new BlittableSpan
{
startIndex = blittableJoints.Count,
count = spring.joints.Length - 1,
},
centerTransformIndex = spring.center ? transformIndexDictionary[spring.center] : -1
};
blittableSprings.Add(blittableSpring);
blittableColliders.AddRange(spring.colliders.Select(collider =>
{
var blittable = collider.Collider;
blittable.transformIndex = transformIndexDictionary[collider.Transform];
return blittable;
}));
blittableJoints.AddRange(spring.joints.Take(spring.joints.Length - 1).Select(joint =>
{
var blittable = joint.Joint;
return blittable;
}));
for (var i = 0; i < spring.joints.Length - 1; ++i)
{
var joint = spring.joints[i];
var tailJoint = spring.joints[i + 1];
var localPosition = tailJoint.Transform.localPosition;
var scale = tailJoint.Transform.lossyScale;
var localChildPosition =
new Vector3(
localPosition.x * scale.x,
localPosition.y * scale.y,
localPosition.z * scale.z
);
var worldChildPosition = joint.Transform.TransformPoint(localChildPosition);
var currentTail = spring.center != null
? spring.center.InverseTransformPoint(worldChildPosition)
: worldChildPosition;
var parent = joint.Transform.parent;
blittableLogics.Add(new BlittableLogic
{
headTransformIndex = transformIndexDictionary[joint.Transform],
parentTransformIndex = parent != null ? transformIndexDictionary[parent] : -1,
currentTail = currentTail,
prevTail = currentTail,
localRotation = joint.Transform.localRotation,
boneAxis = localChildPosition.normalized,
length = localChildPosition.magnitude
});
}
}
// 各種bufferの初期化
_springs = new NativeArray(blittableSprings.ToArray(), Allocator.Persistent);
_joints = new NativeArray(blittableJoints.ToArray(), Allocator.Persistent);
_colliders = new NativeArray(blittableColliders.ToArray(), Allocator.Persistent);
_logics = new NativeArray(blittableLogics.ToArray(), Allocator.Persistent);
_transforms = new NativeArray(transforms.Length, Allocator.Persistent);
_transformAccessArray = new TransformAccessArray(transforms.ToArray());
Profiler.EndSample();
}
private void DisposeAllBuffers()
{
if (_springs.IsCreated) _springs.Dispose();
if (_joints.IsCreated) _joints.Dispose();
if (_transforms.IsCreated) _transforms.Dispose();
if (_transformAccessArray.isCreated) _transformAccessArray.Dispose();
if (_colliders.IsCreated) _colliders.Dispose();
if (_logics.IsCreated) _logics.Dispose();
}
public void Dispose()
{
DisposeAllBuffers();
}
}
}