UniVRM/Assets/VRM10/Runtime/Components/Constraint/VRM10RotationOffset.cs
2021-05-18 17:00:21 +09:00

18 lines
331 B
C#

using System;
using UnityEngine;
namespace UniVRM10
{
[Serializable]
public struct VRM10RotationOffset
{
[SerializeField]
public Quaternion Rotation;
public static VRM10RotationOffset Identity => new VRM10RotationOffset
{
Rotation = Quaternion.identity,
};
}
}