mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-04-09 19:48:09 -05:00
126 lines
5.7 KiB
C#
126 lines
5.7 KiB
C#
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using System;
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using UnityEditor;
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using UnityEngine;
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using UniGLTF.M17N;
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namespace VRM
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{
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[CustomEditor(typeof(VRMExportSettings))]
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public class VRMExportSettingsEditor : Editor
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{
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class CheckBoxProp
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{
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public SerializedProperty Property;
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public Func<string> Description;
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public CheckBoxProp(SerializedProperty property, Func<string> desc)
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{
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Property = property;
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Description = desc;
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}
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public CheckBoxProp(SerializedProperty property, Options desc) : this(property, () => Msg(desc))
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{
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}
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public CheckBoxProp(SerializedProperty property, string desc) : this(property, () => desc)
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{
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}
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public void Draw()
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{
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EditorGUILayout.PropertyField(Property);
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EditorGUILayout.HelpBox(Description(), MessageType.None);
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EditorGUILayout.Space();
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}
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}
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CheckBoxProp m_poseFreeze;
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CheckBoxProp m_useSparseAccessor;
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CheckBoxProp m_onlyBlendShapePosition;
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CheckBoxProp m_reduceBlendShape;
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CheckBoxProp m_reduceBlendShapeClip;
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CheckBoxProp m_divideVertexBuffer;
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static string Msg(Options key)
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{
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return LanguageGetter.Msg(key);
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}
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public enum Options
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{
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[LangMsg(Languages.ja, "エクスポート時に強制的にT-Pose化する。これを使わずに手動でT-Poseを作っても問題ありません")]
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[LangMsg(Languages.en, "Force T-Pose before export. Manually making T-Pose for model without enabling this is ok")]
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FORCE_T_POSE,
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[LangMsg(Languages.ja, "エクスポート時に正規化(ヒエラルキーから回転と拡大縮小を取り除くためにベイク)する")]
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[LangMsg(Languages.en, "Model's normalization (bake to remove roation and scaling from the hierarchy)")]
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NORMALIZE,
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[LangMsg(Languages.ja, "エクスポート時に新しいJsonSerializerを使う")]
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[LangMsg(Languages.en, "The new version of JsonSerializer for model export")]
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USE_GENERATED_SERIALIZER,
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[LangMsg(Languages.ja, "BlendShapeの容量を GLTF の Sparse Accessor 機能で削減する。修正中: UniGLTF以外でロードできません")]
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[LangMsg(Languages.en, "BlendShape size can be reduced by using Sparse Accessor")]
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BLENDSHAPE_USE_SPARSE,
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[LangMsg(Languages.ja, "BlendShapeClipのエクスポートに法線とTangentを含めない。UniVRM-0.53 以前ではロードがエラーになるのに注意してください")]
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[LangMsg(Languages.en, "BlendShape's Normal and Tangent will not be exported. Be aware that errors may occur during import if the model is made by UniVRM-0.53 or earlier versions")]
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BLENDSHAPE_EXCLUDE_NORMAL_AND_TANGENT,
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[LangMsg(Languages.ja, "BlendShapeClipから参照されないBlendShapeをエクスポートに含めない")]
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[LangMsg(Languages.en, "BlendShapes that are not referenced by BlendShapeClips will not be exported")]
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BLENDSHAPE_ONLY_CLIP_USE,
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[LangMsg(Languages.ja, "BlendShapeClip.Preset == Unknown のBlendShapeClipをエクスポートに含めない")]
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[LangMsg(Languages.en, "BlendShapeClip will not be exported if BlendShapeClip.Preset == Unknown")]
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BLENDSHAPE_EXCLUDE_UNKNOWN,
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[LangMsg(Languages.ja, "エクスポートに頂点カラーを含めない")]
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[LangMsg(Languages.en, "Vertex color will not be exported")]
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REMOVE_VERTEX_COLOR,
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[LangMsg(Languages.ja, "T-Pose にする")]
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[LangMsg(Languages.en, "Make T-Pose")]
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DO_TPOSE,
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[LangMsg(Languages.ja, "頂点バッファをsubmeshで分割する。GLTF互換性のため。UniVRM-0.72 からロードできる。")]
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[LangMsg(Languages.en, "Divide vertex buffer by submesh。For more gltf compatibility。UniVRM-0.72 or later can load.")]
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DIVIDE_VERTEX_BUFFER,
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}
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private void OnEnable()
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{
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m_poseFreeze = new CheckBoxProp(serializedObject.FindProperty(nameof(VRMExportSettings.PoseFreeze)), Options.NORMALIZE);
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m_useSparseAccessor = new CheckBoxProp(serializedObject.FindProperty(nameof(VRMExportSettings.UseSparseAccessor)), Options.BLENDSHAPE_USE_SPARSE);
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m_onlyBlendShapePosition = new CheckBoxProp(serializedObject.FindProperty(nameof(VRMExportSettings.OnlyBlendshapePosition)), Options.BLENDSHAPE_EXCLUDE_NORMAL_AND_TANGENT);
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m_reduceBlendShape = new CheckBoxProp(serializedObject.FindProperty(nameof(VRMExportSettings.ReduceBlendshape)), Options.BLENDSHAPE_ONLY_CLIP_USE);
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m_reduceBlendShapeClip = new CheckBoxProp(serializedObject.FindProperty(nameof(VRMExportSettings.ReduceBlendshapeClip)), Options.BLENDSHAPE_EXCLUDE_UNKNOWN);
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m_divideVertexBuffer = new CheckBoxProp(serializedObject.FindProperty(nameof(VRMExportSettings.DivideVertexBuffer)), Options.DIVIDE_VERTEX_BUFFER);
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}
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public override void OnInspectorGUI()
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{
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GUILayout.Space(20);
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var settings = (VRMExportSettings)target;
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var root = settings.Root;
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// ToDo: 任意の BlendShapeClip を適用する
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EditorGUIUtility.labelWidth = 160;
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serializedObject.Update();
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m_poseFreeze.Draw();
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m_useSparseAccessor.Draw();
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m_onlyBlendShapePosition.Draw();
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m_reduceBlendShape.Draw();
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m_reduceBlendShapeClip.Draw();
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m_divideVertexBuffer.Draw();
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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