using System; using UnityEditor; using UnityEngine; using UniGLTF.M17N; namespace VRM { [CustomEditor(typeof(VRMExportSettings))] public class VRMExportSettingsEditor : Editor { class CheckBoxProp { public SerializedProperty Property; public Func Description; public CheckBoxProp(SerializedProperty property, Func desc) { Property = property; Description = desc; } public CheckBoxProp(SerializedProperty property, Options desc) : this(property, () => Msg(desc)) { } public CheckBoxProp(SerializedProperty property, string desc) : this(property, () => desc) { } public void Draw() { EditorGUILayout.PropertyField(Property); EditorGUILayout.HelpBox(Description(), MessageType.None); EditorGUILayout.Space(); } } CheckBoxProp m_poseFreeze; CheckBoxProp m_useSparseAccessor; CheckBoxProp m_onlyBlendShapePosition; CheckBoxProp m_reduceBlendShape; CheckBoxProp m_reduceBlendShapeClip; CheckBoxProp m_divideVertexBuffer; static string Msg(Options key) { return LanguageGetter.Msg(key); } public enum Options { [LangMsg(Languages.ja, "エクスポート時に強制的にT-Pose化する。これを使わずに手動でT-Poseを作っても問題ありません")] [LangMsg(Languages.en, "Force T-Pose before export. Manually making T-Pose for model without enabling this is ok")] FORCE_T_POSE, [LangMsg(Languages.ja, "エクスポート時に正規化(ヒエラルキーから回転と拡大縮小を取り除くためにベイク)する")] [LangMsg(Languages.en, "Model's normalization (bake to remove roation and scaling from the hierarchy)")] NORMALIZE, [LangMsg(Languages.ja, "エクスポート時に新しいJsonSerializerを使う")] [LangMsg(Languages.en, "The new version of JsonSerializer for model export")] USE_GENERATED_SERIALIZER, [LangMsg(Languages.ja, "BlendShapeの容量を GLTF の Sparse Accessor 機能で削減する。修正中: UniGLTF以外でロードできません")] [LangMsg(Languages.en, "BlendShape size can be reduced by using Sparse Accessor")] BLENDSHAPE_USE_SPARSE, [LangMsg(Languages.ja, "BlendShapeClipのエクスポートに法線とTangentを含めない。UniVRM-0.53 以前ではロードがエラーになるのに注意してください")] [LangMsg(Languages.en, "BlendShape's Normal and Tangent will not be exported. Be aware that errors may occur during import if the model is made by UniVRM-0.53 or earlier versions")] BLENDSHAPE_EXCLUDE_NORMAL_AND_TANGENT, [LangMsg(Languages.ja, "BlendShapeClipから参照されないBlendShapeをエクスポートに含めない")] [LangMsg(Languages.en, "BlendShapes that are not referenced by BlendShapeClips will not be exported")] BLENDSHAPE_ONLY_CLIP_USE, [LangMsg(Languages.ja, "BlendShapeClip.Preset == Unknown のBlendShapeClipをエクスポートに含めない")] [LangMsg(Languages.en, "BlendShapeClip will not be exported if BlendShapeClip.Preset == Unknown")] BLENDSHAPE_EXCLUDE_UNKNOWN, [LangMsg(Languages.ja, "エクスポートに頂点カラーを含めない")] [LangMsg(Languages.en, "Vertex color will not be exported")] REMOVE_VERTEX_COLOR, [LangMsg(Languages.ja, "T-Pose にする")] [LangMsg(Languages.en, "Make T-Pose")] DO_TPOSE, [LangMsg(Languages.ja, "頂点バッファをsubmeshで分割する。GLTF互換性のため。UniVRM-0.72 からロードできる。")] [LangMsg(Languages.en, "Divide vertex buffer by submesh。For more gltf compatibility。UniVRM-0.72 or later can load.")] DIVIDE_VERTEX_BUFFER, } private void OnEnable() { m_poseFreeze = new CheckBoxProp(serializedObject.FindProperty(nameof(VRMExportSettings.PoseFreeze)), Options.NORMALIZE); m_useSparseAccessor = new CheckBoxProp(serializedObject.FindProperty(nameof(VRMExportSettings.UseSparseAccessor)), Options.BLENDSHAPE_USE_SPARSE); m_onlyBlendShapePosition = new CheckBoxProp(serializedObject.FindProperty(nameof(VRMExportSettings.OnlyBlendshapePosition)), Options.BLENDSHAPE_EXCLUDE_NORMAL_AND_TANGENT); m_reduceBlendShape = new CheckBoxProp(serializedObject.FindProperty(nameof(VRMExportSettings.ReduceBlendshape)), Options.BLENDSHAPE_ONLY_CLIP_USE); m_reduceBlendShapeClip = new CheckBoxProp(serializedObject.FindProperty(nameof(VRMExportSettings.ReduceBlendshapeClip)), Options.BLENDSHAPE_EXCLUDE_UNKNOWN); m_divideVertexBuffer = new CheckBoxProp(serializedObject.FindProperty(nameof(VRMExportSettings.DivideVertexBuffer)), Options.DIVIDE_VERTEX_BUFFER); } public override void OnInspectorGUI() { GUILayout.Space(20); var settings = (VRMExportSettings)target; var root = settings.Root; // ToDo: 任意の BlendShapeClip を適用する EditorGUIUtility.labelWidth = 160; serializedObject.Update(); m_poseFreeze.Draw(); m_useSparseAccessor.Draw(); m_onlyBlendShapePosition.Draw(); m_reduceBlendShape.Draw(); m_reduceBlendShapeClip.Draw(); m_divideVertexBuffer.Draw(); serializedObject.ApplyModifiedProperties(); } } }