UniVRM/Assets/UniGLTF/Editor/MeshUtility
2021-06-01 18:24:07 +09:00
..
AssetsPath.cs rename namespace MeshUtility to UniGLTF.MeshUtility 2021-06-01 18:09:41 +09:00
AssetsPath.cs.meta MeshUtility を UniGLTF の SubFolder に移動。asmdef を削除 2021-04-19 15:19:30 +09:00
BoneMeshEraserWizard.cs rename namespace MeshUtility to UniGLTF.MeshUtility 2021-06-01 18:09:41 +09:00
BoneMeshEraserWizard.cs.meta MeshUtility を UniGLTF の SubFolder に移動。asmdef を削除 2021-04-19 15:19:30 +09:00
MeshProcessDialog.cs rename namespace MeshUtility to UniGLTF.MeshUtility 2021-06-01 18:09:41 +09:00
MeshProcessDialog.cs.meta MeshUtility を UniGLTF の SubFolder に移動。asmdef を削除 2021-04-19 15:19:30 +09:00
MeshUtility.cs rename namespace MeshUtility to UniGLTF.MeshUtility 2021-06-01 18:09:41 +09:00
MeshUtility.cs.meta MeshUtility を UniGLTF の SubFolder に移動。asmdef を削除 2021-04-19 15:19:30 +09:00
TextureSaver.cs rename namespace MeshUtility to UniGLTF.MeshUtility 2021-06-01 18:09:41 +09:00
TextureSaver.cs.meta MeshUtility を UniGLTF の SubFolder に移動。asmdef を削除 2021-04-19 15:19:30 +09:00