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28 lines
2.0 KiB
Markdown
28 lines
2.0 KiB
Markdown
# v0.97.0..v0.98.0: Update constraint of 1.0
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## [1.0]
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* [[\#1617](https://github.com/vrm-c/UniVRM/pull/1617)] joint が複数の chain に所属する場合に AddComponent に失敗する
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* [[\#1607](https://github.com/vrm-c/UniVRM/pull/1607)] Fix10/update constraint spec
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* [[\#1609](https://github.com/vrm-c/UniVRM/pull/1609)] Byte4型の ~~BoneWeight~~ SkinJoint に対応
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* [[\#1612](https://github.com/vrm-c/UniVRM/pull/1612)] [1.0] migration のエラーハンドリングを修正
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* [[\#1608](https://github.com/vrm-c/UniVRM/pull/1608)] ScriptedImporter の Editor の null error
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* [[\#1601](https://github.com/vrm-c/UniVRM/pull/1601)] Expression の初期化待ち合わせ
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* [[\#1602](https://github.com/vrm-c/UniVRM/pull/1602)] [ContextMenu("AddJointsToAllChild0")]
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* [[\#1599](https://github.com/vrm-c/UniVRM/pull/1599)] Fix FastSpringBoneService initializing flow for #1567
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* [[\#1587](https://github.com/vrm-c/UniVRM/pull/1587)] Fix a error in migrating FirstPerson.
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* [[\#1598](https://github.com/vrm-c/UniVRM/pull/1598)] Fix10/divided migration
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* [[\#1588](https://github.com/vrm-c/UniVRM/pull/1588)] UnityEngine.Matrix4x4 は列ベクトル表現なので、root * parent * local の向きに乗算する必要がある…
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* [[\#1586](https://github.com/vrm-c/UniVRM/pull/1586)] Add null checks in migrating springbone collider groups.
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## Importer
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* [[\#1610](https://github.com/vrm-c/UniVRM/pull/1610)] シーン構成によっては、稀にエラーになるっぽい?
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## Exporter
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* [[\#1593](https://github.com/vrm-c/UniVRM/pull/1593)] Added ExportSetting to allow HideFlags ins MeshFilters
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## その他
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* [[\#1589](https://github.com/vrm-c/UniVRM/pull/1589)] Questなどの一部端末で、一定時間経過後にMToonのテクスチャスクロールがカクカクする問題を修正
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* [[\#1600](https://github.com/vrm-c/UniVRM/pull/1600)] Unity公式モジュールの依存関係が不足している問題を修正
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* [[\#1616](https://github.com/vrm-c/UniVRM/pull/1616)] UniVRM-0.98.0
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* [[\#1585](https://github.com/vrm-c/UniVRM/pull/1585)] UniVRM-0.97.0
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