UniVRM/Scripts/PreExportShaderProps/VRM_UnlitCutout.cs
2018-07-31 22:04:01 +09:00

28 lines
790 B
C#

using System.Collections.Generic;
namespace VRM
{
public static partial class VRMPreShaderPropExporter
{
[VRMPreExportShader]
static KeyValuePair<string, ShaderProps> VRM_UnlitCutout
{
get
{
return new KeyValuePair<string, ShaderProps>(
"VRM/UnlitCutout",
new ShaderProps
{
Properties = new KeyValuePair<string, ShaderPropertyType>[]{
new KeyValuePair<string, ShaderPropertyType>("_MainTex", ShaderPropertyType.TexEnv)
,new KeyValuePair<string, ShaderPropertyType>("_Cutoff", ShaderPropertyType.Range)
}
}
);
}
}
}
}