using System.Collections.Generic; namespace VRM { public static partial class VRMPreShaderPropExporter { [VRMPreExportShader] static KeyValuePair VRM_UnlitCutout { get { return new KeyValuePair( "VRM/UnlitCutout", new ShaderProps { Properties = new KeyValuePair[]{ new KeyValuePair("_MainTex", ShaderPropertyType.TexEnv) ,new KeyValuePair("_Cutoff", ShaderPropertyType.Range) } } ); } } } }