UniVRM/Assets/VRM/Runtime/SpringBone/Jobs/FastSpringBoneReplacer.cs
2025-06-30 02:40:04 +09:00

99 lines
3.7 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using UniGLTF.SpringBoneJobs.InputPorts;
using UniGLTF.SpringBoneJobs.Blittables;
using UniGLTF;
using System.Threading;
using System.Threading.Tasks;
using System.Linq;
using UniGLTF.Utils;
namespace VRM.SpringBoneJobs
{
public static class FastSpringBoneReplacer
{
public static async Task<FastSpringBoneBuffer> MakeBufferAsync(GameObject root, IAwaitCaller awaitCaller = null, CancellationToken token = default)
{
var components = root.GetComponentsInChildren<VRMSpringBone>();
var springs = new FastSpringBoneSpring[components.Length];
for (int i = 0; i < components.Length; ++i)
{
var component = components[i];
var colliders = new List<FastSpringBoneCollider>();
if (component.ColliderGroups != null)
{
foreach (var group in component.ColliderGroups)
{
if (group == null) continue;
if (awaitCaller != null)
{
await awaitCaller.NextFrame();
token.ThrowIfCancellationRequested();
}
foreach (var collider in group.Colliders)
{
if (collider == null) continue;
var c = new FastSpringBoneCollider
{
Transform = group.transform,
Collider = new BlittableCollider(
offset: collider.Offset,
radius: collider.Radius,
colliderType: BlittableColliderType.Sphere)
};
colliders.Add(c);
}
}
}
var initMap = RuntimeGltfInstance.SafeGetInitialPose(root.transform);
var joints = new List<FastSpringBoneJoint>();
foreach (var springRoot in component.RootBones)
{
if (springRoot == null) continue;
if (awaitCaller != null)
{
await awaitCaller.NextFrame();
token.ThrowIfCancellationRequested();
}
Traverse(joints, component, springRoot, initMap);
}
var spring = new FastSpringBoneSpring
{
center = component.m_center,
colliders = colliders.ToArray(),
joints = joints.ToArray(),
};
springs[i] = spring;
}
return new FastSpringBoneBuffer(root.transform, springs);
}
static void Traverse(List<FastSpringBoneJoint> joints, VRMSpringBone spring, Transform joint, IReadOnlyDictionary<Transform, TransformState> initMap)
{
joints.Add(new FastSpringBoneJoint
{
Transform = joint,
Joint = new BlittableJointMutable(
radius: spring.m_hitRadius,
dragForce: spring.m_dragForce,
gravityDir: spring.m_gravityDir,
gravityPower: spring.m_gravityPower,
stiffnessForce: spring.m_stiffnessForce),
DefaultLocalRotation = initMap[joint.transform].LocalRotation,
});
foreach (Transform child in joint)
{
Traverse(joints, spring, child, initMap);
}
}
}
}