UniVRM/Assets/VRM/Runtime
2025-08-22 16:46:37 +09:00
..
BlendShape UniGLTFLogger 2025-02-05 03:47:56 +09:00
Extensions UniGLTFLogger 2025-02-05 03:47:56 +09:00
FirstPerson UniGLTFLogger 2025-02-05 03:47:56 +09:00
Format rename UniVrmPackageVersion to PackageVersion 2023-10-20 19:16:20 +09:00
Humanoid GetComponent を置き換え。 2024-07-24 22:09:30 +09:00
IO Add comments 2025-08-21 15:06:00 +09:00
LookAt UniGLTFLogger 2025-02-05 03:47:56 +09:00
Meta UniGLTFLogger 2025-02-05 03:47:56 +09:00
SkinnedMeshUtility AvatarDescription を使うところを減らして、HumanoidLoader を使う 2025-04-16 15:34:51 +09:00
SpringBone BlittableJointMutableの最適化 2025-06-30 02:40:04 +09:00
BlendShape.meta FolderとAsmdef整理。Runtime, Editor, Tests 2020-12-01 19:54:13 +09:00
EnumUtil.cs FolderとAsmdef整理。Runtime, Editor, Tests 2020-12-01 19:54:13 +09:00
EnumUtil.cs.meta FolderとAsmdef整理。Runtime, Editor, Tests 2020-12-01 19:54:13 +09:00
Extensions.meta FolderとAsmdef整理。Runtime, Editor, Tests 2020-12-01 19:54:13 +09:00
FirstPerson.meta FolderとAsmdef整理。Runtime, Editor, Tests 2020-12-01 19:54:13 +09:00
Format.meta FolderとAsmdef整理。Runtime, Editor, Tests 2020-12-01 19:54:13 +09:00
Humanoid.meta FolderとAsmdef整理。Runtime, Editor, Tests 2020-12-01 19:54:13 +09:00
IO.meta VRM/Runtime/Format から UnityEngine 依存を除去 2020-12-01 20:26:34 +09:00
IVRMComponent.cs FolderとAsmdef整理。Runtime, Editor, Tests 2020-12-01 19:54:13 +09:00
IVRMComponent.cs.meta FolderとAsmdef整理。Runtime, Editor, Tests 2020-12-01 19:54:13 +09:00
LookAt.meta FolderとAsmdef整理。Runtime, Editor, Tests 2020-12-01 19:54:13 +09:00
Meta.meta FolderとAsmdef整理。Runtime, Editor, Tests 2020-12-01 19:54:13 +09:00
SkinnedMeshUtility.meta FolderとAsmdef整理。Runtime, Editor, Tests 2020-12-01 19:54:13 +09:00
SpringBone.meta FolderとAsmdef整理。Runtime, Editor, Tests 2020-12-01 19:54:13 +09:00
VRM.asmdef mathematicsパッケージの参照追加 2025-06-30 02:40:04 +09:00
VRM.asmdef.meta FolderとAsmdef整理。Runtime, Editor, Tests 2020-12-01 19:54:13 +09:00