UniVRM/docs/release/079/v0.83.0.md
2021-10-18 18:32:15 +09:00

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# v0.83.0: 1.0準備
https://vrm.dev/
のプログラミング関連のドキュメントを
https://vrm-c.github.io/UniVRM/
に引越ししました。
## [v0.83.0](https://github.com/vrm-c/UniVRM/tree/v0.83.0) (2021-09-10)
| 09/03 | [0.82.1](http://github.com/vrm-c/UniVRM/releases/tag/v0.82.1) [Milestone](https://github.com/vrm-c/UniVRM/milestone/45?closed=1) | | URP API |
* [Release](https://github.com/vrm-c/UniVRM/releases/tag/v0.83.0)
* [Milestone](https://github.com/vrm-c/UniVRM/milestone/45?closed=1)
[Full Changelog](https://github.com/vrm-c/UniVRM/compare/v0.82.1...v0.83.0)
## bug修正
- PBR テクスチャーの変換に使っている シェーダーが ビルドに含まれない [\#1187](https://github.com/vrm-c/UniVRM/issues/1187)
- Include all shaders in Resources directory. [\#1203](https://github.com/vrm-c/UniVRM/pull/1203) ([Santarh](https://github.com/Santarh))
- Standard Shader Export - NotImplementedException When Occlusion and Metallic Resolutions Do Not Match [\#1178](https://github.com/vrm-c/UniVRM/issues/1178)
## 1.0
- \[1.0\] Renderer.enabled = false になってない [\#1197](https://github.com/vrm-c/UniVRM/issues/1197)
- \[1.0\] SetupAsync にして Auto で生成される Mesh の初期状態を非表示にした [\#1194](https://github.com/vrm-c/UniVRM/issues/1194)
- \[1.0\] MaterialUVBindings の挙動 [\#1191](https://github.com/vrm-c/UniVRM/issues/1191)
- \[1.0\] マイグレートロードしたときに古い方のメタにアクセスできる API [\#1190](https://github.com/vrm-c/UniVRM/issues/1190)
- \[1.0\] MaterialValueBind が重複すると例外 [\#1189](https://github.com/vrm-c/UniVRM/issues/1189)
- \[1.0\] サムネイルが無名のときにエラーになる場合がある [\#1188](https://github.com/vrm-c/UniVRM/issues/1188)
- 初期値との差分を使うようにロジックを変更 [\#1209](https://github.com/vrm-c/UniVRM/pull/1209) ([ousttrue](https://github.com/ousttrue))
- \[1.0\] FirstPerson 初期化を整理 [\#1206](https://github.com/vrm-c/UniVRM/pull/1206) ([ousttrue](https://github.com/ousttrue))
- \[1.0\] RuntimeLoad と meta 取得 を実装 [\#1196](https://github.com/vrm-c/UniVRM/pull/1196) ([ousttrue](https://github.com/ousttrue))
- \[1.0\] thumbnail の名前が無い時に SubAssetKey を作るのに失敗するのを修正 [\#1193](https://github.com/vrm-c/UniVRM/pull/1193) ([ousttrue](https://github.com/ousttrue))
- MaterialColorBindings の重複時の例外防止 [\#1192](https://github.com/vrm-c/UniVRM/pull/1192) ([ousttrue](https://github.com/ousttrue))
## その他のChangelog
- MMD4Mecanim+UniVRM [\#1184](https://github.com/vrm-c/UniVRM/issues/1184)
- Namespace "VRM" can't be found by any other script. [\#1103](https://github.com/vrm-c/UniVRM/issues/1103)
- UniGLTF / VRMShader assembly file autoReference setting needs to be true for UPM package import [\#993](https://github.com/vrm-c/UniVRM/issues/993)
- \#if UNITY\_EDITOR でビルドエラーを修正 [\#1213](https://github.com/vrm-c/UniVRM/pull/1213) ([ousttrue](https://github.com/ousttrue))
- UniVRM-0.83.0 [\#1212](https://github.com/vrm-c/UniVRM/pull/1212) ([ousttrue](https://github.com/ousttrue))
- \[Exporter\] shader版の StandardMap の Exporter 変換を追加 [\#1207](https://github.com/vrm-c/UniVRM/pull/1207) ([ousttrue](https://github.com/ousttrue))
- Standard を GraphicsSettings に追加 [\#1204](https://github.com/vrm-c/UniVRM/pull/1204) ([ousttrue](https://github.com/ousttrue))
- Import時に非表示にする [\#1202](https://github.com/vrm-c/UniVRM/pull/1202) ([ousttrue](https://github.com/ousttrue))
- 書き間違え [\#1201](https://github.com/vrm-c/UniVRM/pull/1201) ([ousttrue](https://github.com/ousttrue))
- シンプルなREADME [\#1199](https://github.com/vrm-c/UniVRM/pull/1199) ([ousttrue](https://github.com/ousttrue))
- Fix/simple viewer docfx [\#1198](https://github.com/vrm-c/UniVRM/pull/1198) ([ousttrue](https://github.com/ousttrue))
- `v0.82.1` の RuntimeLoad について [\#1195](https://github.com/vrm-c/UniVRM/pull/1195) ([ousttrue](https://github.com/ousttrue))
- Feature/docfx [\#1186](https://github.com/vrm-c/UniVRM/pull/1186) ([ousttrue](https://github.com/ousttrue))
- simple [\#1172](https://github.com/vrm-c/UniVRM/pull/1172) ([ousttrue](https://github.com/ousttrue))