UniVRM/Assets/VRMShaders/GLTF/IO/Runtime
ousttrue 89a346d0fe
Merge pull request #1409 from ousttrue/fix10/fix_shared_accessor_convert_twice
同一のバイト列を参照するBufferAccessor が複数回、座標変換(右手・左手変換)されるのを回避する
2021-12-09 19:27:26 +09:00
..
Animation mv Animation 2021-10-14 18:00:11 +09:00
AwaitCaller comment 2021-10-14 21:10:08 +09:00
Material Merge remote-tracking branch 'upstream/master' into readonly_struct_material_descriptor 2021-10-25 17:02:13 +09:00
Texture make public 2021-12-09 15:18:16 +09:00
Util add VRMShaders.Symbols 2021-12-09 16:34:44 +09:00
Animation.meta mv Animation 2021-10-14 18:00:11 +09:00
AwaitCaller.meta mv 2021-10-14 18:19:15 +09:00
ColorSpace.cs define ITextureDeserializer 2021-05-27 18:54:27 +09:00
ColorSpace.cs.meta Divide ColorSpace enum 2021-05-13 19:20:38 +09:00
IResponsibilityForDestroyObjects.cs enabled = false. not updateWhenOffscreen 2021-09-28 16:54:34 +09:00
IResponsibilityForDestroyObjects.cs.meta IResponsibilityForDestroyObjects 2021-06-10 20:39:11 +09:00
Material.meta VRMShaders.GLTF.IO.Runtime 以下のディレクトリ整理 2021-10-14 17:57:20 +09:00
SubAssetKey.cs add SubAssetKey to TakeResponsibilityForDestroyObjectFunc 2021-06-10 20:39:11 +09:00
SubAssetKey.cs.meta mv SubAssetKey 2021-05-24 20:12:19 +09:00
Texture.meta VRMShaders.GLTF.IO.Runtime 以下のディレクトリ整理 2021-10-14 17:57:20 +09:00
Util.meta VRMShaders.GLTF.IO.Runtime 以下のディレクトリ整理 2021-10-14 17:57:20 +09:00
VRMShaders.GLTF.IO.Runtime.asmdef Use GUID in asmdefs 2021-08-04 15:19:09 +09:00
VRMShaders.GLTF.IO.Runtime.asmdef.meta Refactoring VRMShaders directory & asmdef 2021-04-08 20:19:37 +09:00