UniVRM/Assets/VRMShaders/GLTF/IO
ousttrue 89a346d0fe
Merge pull request #1409 from ousttrue/fix10/fix_shared_accessor_convert_twice
同一のバイト列を参照するBufferAccessor が複数回、座標変換(右手・左手変換)されるのを回避する
2021-12-09 19:27:26 +09:00
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Editor ITextureSerializer に、出力予定アセットに対する事前処理の定義を追加 2021-12-04 02:00:04 +09:00
Resources Hidden/UniGLTF/StandardMapExporter 2021-09-09 18:46:57 +09:00
Runtime Merge pull request #1409 from ousttrue/fix10/fix_shared_accessor_convert_twice 2021-12-09 19:27:26 +09:00
Tests remove duplicated 2021-08-04 23:35:48 +09:00
Editor.meta Refactoring VRMShaders directory & asmdef 2021-04-08 20:19:37 +09:00
Resources.meta mv texture convert shaders to VRMShaders 2021-09-09 14:46:32 +09:00
Runtime.meta Refactoring VRMShaders directory & asmdef 2021-04-08 20:19:37 +09:00
Tests.meta Refactoring VRMShaders directory & asmdef 2021-04-08 20:19:37 +09:00