mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-03-24 19:34:42 -05:00
46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using VrmLib;
|
|
|
|
namespace UniVRM10
|
|
{
|
|
public static class UnityExtension
|
|
{
|
|
public static Vector3 ToUnityVector3(this System.Numerics.Vector3 value)
|
|
{
|
|
return new Vector3(value.X, value.Y, value.Z);
|
|
}
|
|
|
|
public static float[] ToFloat3(this System.Numerics.Vector3 value)
|
|
{
|
|
return new[] { value.X, value.Y, value.Z };
|
|
}
|
|
|
|
public static Quaternion ToUnityQuaternion(this System.Numerics.Quaternion value)
|
|
{
|
|
return new Quaternion(value.X, value.Y, value.Z, value.W);
|
|
}
|
|
|
|
public static float[] ToFloat4(this System.Numerics.Quaternion value)
|
|
{
|
|
return new float[] { value.X, value.Y, value.Z, value.W };
|
|
}
|
|
|
|
public static System.Numerics.Vector2 ToNumericsVector2(this Vector2 value)
|
|
{
|
|
return new System.Numerics.Vector2(value.x, value.y);
|
|
}
|
|
|
|
public static System.Numerics.Vector3 ToNumericsVector3(this Vector3 value)
|
|
{
|
|
return new System.Numerics.Vector3(value.x, value.y, value.z);
|
|
}
|
|
|
|
public static System.Numerics.Quaternion ToNumericsQuaternion(this Quaternion value)
|
|
{
|
|
return new System.Numerics.Quaternion(value.x, value.y, value.z, value.w);
|
|
}
|
|
}
|
|
}
|