using System.Collections; using System.Collections.Generic; using UnityEngine; using VrmLib; namespace UniVRM10 { public static class UnityExtension { public static Vector3 ToUnityVector3(this System.Numerics.Vector3 value) { return new Vector3(value.X, value.Y, value.Z); } public static float[] ToFloat3(this System.Numerics.Vector3 value) { return new[] { value.X, value.Y, value.Z }; } public static Quaternion ToUnityQuaternion(this System.Numerics.Quaternion value) { return new Quaternion(value.X, value.Y, value.Z, value.W); } public static float[] ToFloat4(this System.Numerics.Quaternion value) { return new float[] { value.X, value.Y, value.Z, value.W }; } public static System.Numerics.Vector2 ToNumericsVector2(this Vector2 value) { return new System.Numerics.Vector2(value.x, value.y); } public static System.Numerics.Vector3 ToNumericsVector3(this Vector3 value) { return new System.Numerics.Vector3(value.x, value.y, value.z); } public static System.Numerics.Quaternion ToNumericsQuaternion(this Quaternion value) { return new System.Numerics.Quaternion(value.x, value.y, value.z, value.w); } } }