UniVRM/Assets/UniGLTF/Editor/EditorSettingsValidator/Messages.cs
2021-04-19 20:55:46 +09:00

48 lines
1.4 KiB
C#

using UniGLTF.M17N;
namespace UniGLTF.EditorSettingsValidator
{
public enum Messages
{
[LangMsg(Languages.en, "Color space")]
[LangMsg(Languages.ja, "Color space")]
ColorSpace,
[LangMsg(Languages.en, "Gamma")]
[LangMsg(Languages.ja, "Gamma")]
ColorSpaceGamma,
[LangMsg(Languages.en, "Linear")]
[LangMsg(Languages.ja, "Linear")]
ColorSpaceLinear,
[LangMsg(Languages.en, "You can close this window.")]
[LangMsg(Languages.ja, "You can close this window.")]
YouCanCloseThisWindow,
[LangMsg(Languages.en, "Thank you!")]
[LangMsg(Languages.ja, "Thank you!")]
ThankYou,
[LangMsg(Languages.en, "Close")]
[LangMsg(Languages.ja, "Close")]
CloseWindowButton,
[LangMsg(Languages.en, "Recommended project settings for UniGLTF/UniVRM")]
[LangMsg(Languages.ja, "Recommended project settings for UniGLTF/UniVRM")]
RecommendedProjectSettingsForUniGltfAndUniVrm,
[LangMsg(Languages.en, "current")]
[LangMsg(Languages.ja, "current")]
CurrentValue,
[LangMsg(Languages.en, "Use recommended")]
[LangMsg(Languages.ja, "Use recommended")]
UseRecommended,
[LangMsg(Languages.en, "Accept All")]
[LangMsg(Languages.ja, "Accept All")]
AcceptAllButton,
}
}