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BlendShape
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GetComponent を置き換え。
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2024-07-24 22:09:30 +09:00 |
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Extensions
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abs, name
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2024-09-03 18:15:36 +09:00 |
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FirstPerson
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GetComponent を置き換え。
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2024-07-24 22:09:30 +09:00 |
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Format
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rename UniVrmPackageVersion to PackageVersion
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2023-10-20 19:16:20 +09:00 |
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Humanoid
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GetComponent を置き換え。
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2024-07-24 22:09:30 +09:00 |
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IO
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0x to 0X
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2024-09-19 16:43:19 +09:00 |
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LookAt
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GetComponent を置き換え。
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2024-07-24 22:09:30 +09:00 |
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Meta
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GetComponent を置き換え。
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2024-07-24 22:09:30 +09:00 |
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SkinnedMeshUtility
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go.AddComponent<Animator>() が既存で失敗する対策
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2024-09-06 14:24:08 +09:00 |
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SpringBone
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0x to 0X
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2024-09-19 16:43:19 +09:00 |
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BlendShape.meta
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FolderとAsmdef整理。Runtime, Editor, Tests
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2020-12-01 19:54:13 +09:00 |
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EnumUtil.cs
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FolderとAsmdef整理。Runtime, Editor, Tests
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2020-12-01 19:54:13 +09:00 |
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EnumUtil.cs.meta
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FolderとAsmdef整理。Runtime, Editor, Tests
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2020-12-01 19:54:13 +09:00 |
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Extensions.meta
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FolderとAsmdef整理。Runtime, Editor, Tests
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2020-12-01 19:54:13 +09:00 |
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FirstPerson.meta
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FolderとAsmdef整理。Runtime, Editor, Tests
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2020-12-01 19:54:13 +09:00 |
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Format.meta
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FolderとAsmdef整理。Runtime, Editor, Tests
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2020-12-01 19:54:13 +09:00 |
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Humanoid.meta
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FolderとAsmdef整理。Runtime, Editor, Tests
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2020-12-01 19:54:13 +09:00 |
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IO.meta
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VRM/Runtime/Format から UnityEngine 依存を除去
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2020-12-01 20:26:34 +09:00 |
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IVRMComponent.cs
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FolderとAsmdef整理。Runtime, Editor, Tests
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2020-12-01 19:54:13 +09:00 |
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IVRMComponent.cs.meta
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FolderとAsmdef整理。Runtime, Editor, Tests
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2020-12-01 19:54:13 +09:00 |
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LookAt.meta
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FolderとAsmdef整理。Runtime, Editor, Tests
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2020-12-01 19:54:13 +09:00 |
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Meta.meta
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FolderとAsmdef整理。Runtime, Editor, Tests
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2020-12-01 19:54:13 +09:00 |
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SkinnedMeshUtility.meta
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FolderとAsmdef整理。Runtime, Editor, Tests
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2020-12-01 19:54:13 +09:00 |
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SpringBone.meta
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FolderとAsmdef整理。Runtime, Editor, Tests
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2020-12-01 19:54:13 +09:00 |
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VRM.asmdef
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vrm-0.x の fastspringbone の処理は、 vrm-1.0 版と同じものを使う
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2024-09-05 15:27:29 +09:00 |
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VRM.asmdef.meta
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FolderとAsmdef整理。Runtime, Editor, Tests
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2020-12-01 19:54:13 +09:00 |