UniVRM/Assets/VRM/Runtime
2024-09-19 16:43:19 +09:00
..
BlendShape GetComponent を置き換え。 2024-07-24 22:09:30 +09:00
Extensions abs, name 2024-09-03 18:15:36 +09:00
FirstPerson GetComponent を置き換え。 2024-07-24 22:09:30 +09:00
Format rename UniVrmPackageVersion to PackageVersion 2023-10-20 19:16:20 +09:00
Humanoid GetComponent を置き換え。 2024-07-24 22:09:30 +09:00
IO 0x to 0X 2024-09-19 16:43:19 +09:00
LookAt GetComponent を置き換え。 2024-07-24 22:09:30 +09:00
Meta GetComponent を置き換え。 2024-07-24 22:09:30 +09:00
SkinnedMeshUtility go.AddComponent<Animator>() が既存で失敗する対策 2024-09-06 14:24:08 +09:00
SpringBone 0x to 0X 2024-09-19 16:43:19 +09:00
BlendShape.meta FolderとAsmdef整理。Runtime, Editor, Tests 2020-12-01 19:54:13 +09:00
EnumUtil.cs FolderとAsmdef整理。Runtime, Editor, Tests 2020-12-01 19:54:13 +09:00
EnumUtil.cs.meta FolderとAsmdef整理。Runtime, Editor, Tests 2020-12-01 19:54:13 +09:00
Extensions.meta FolderとAsmdef整理。Runtime, Editor, Tests 2020-12-01 19:54:13 +09:00
FirstPerson.meta FolderとAsmdef整理。Runtime, Editor, Tests 2020-12-01 19:54:13 +09:00
Format.meta FolderとAsmdef整理。Runtime, Editor, Tests 2020-12-01 19:54:13 +09:00
Humanoid.meta FolderとAsmdef整理。Runtime, Editor, Tests 2020-12-01 19:54:13 +09:00
IO.meta VRM/Runtime/Format から UnityEngine 依存を除去 2020-12-01 20:26:34 +09:00
IVRMComponent.cs FolderとAsmdef整理。Runtime, Editor, Tests 2020-12-01 19:54:13 +09:00
IVRMComponent.cs.meta FolderとAsmdef整理。Runtime, Editor, Tests 2020-12-01 19:54:13 +09:00
LookAt.meta FolderとAsmdef整理。Runtime, Editor, Tests 2020-12-01 19:54:13 +09:00
Meta.meta FolderとAsmdef整理。Runtime, Editor, Tests 2020-12-01 19:54:13 +09:00
SkinnedMeshUtility.meta FolderとAsmdef整理。Runtime, Editor, Tests 2020-12-01 19:54:13 +09:00
SpringBone.meta FolderとAsmdef整理。Runtime, Editor, Tests 2020-12-01 19:54:13 +09:00
VRM.asmdef vrm-0.x の fastspringbone の処理は、 vrm-1.0 版と同じものを使う 2024-09-05 15:27:29 +09:00
VRM.asmdef.meta FolderとAsmdef整理。Runtime, Editor, Tests 2020-12-01 19:54:13 +09:00