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Leahnaya/UniVRM
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mirror of https://github.com/vrm-c/UniVRM.git synced 2026-08-16 23:56:35 -05:00
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4bcb7e7880f9bea96d86c04b7b7eb16f48d7331e
UniVRM/Assets/VRM10/Runtime/FastSpringBone/System
History
ousttrue 5b47fab89f SpringBonePaused to IsSpringBoneEnabled. invert boolean
2024-07-18 18:46:25 +09:00
..
CopyToNativeArrayTransformJob.cs
Use ENABLE_SPRINGBONE_BURST definition
2021-10-05 18:44:30 +09:00
CopyToNativeArrayTransformJob.cs.meta
FastSpringBone作り直しのため、データ構造を再構築
2021-10-01 17:29:42 +09:00
FastSpringBoneBufferCombiner.cs
外力をキャラクターごとに設定するように変更
2022-10-20 15:31:59 +09:00
FastSpringBoneBufferCombiner.cs.meta
Add FastSpringBoneBufferCombiner
2021-10-05 18:51:35 +09:00
FastSpringBoneScheduler.cs
元のスタイルに戻し
2022-10-26 13:31:19 +09:00
FastSpringBoneScheduler.cs.meta
FastSpringBone作り直しのため、データ構造を再構築
2021-10-01 17:29:42 +09:00
FastSpringBoneService.cs
Unity2022.2.4以下と2021.3.17以下でFindObjectBy系APIが存在しないのに対応
2024-05-14 20:15:56 +09:00
FastSpringBoneService.cs.meta
Rename system -> service
2021-10-05 18:56:04 +09:00
PushTransformJob.cs
Use ENABLE_SPRINGBONE_BURST definition
2021-10-05 18:44:30 +09:00
PushTransformJob.cs.meta
FastSpringBone作り直しのため、データ構造を再構築
2021-10-01 17:29:42 +09:00
UpdateFastSpringBoneJob.cs
SpringBonePaused to IsSpringBoneEnabled. invert boolean
2024-07-18 18:46:25 +09:00
UpdateFastSpringBoneJob.cs.meta
Update FastSpringBone10
2021-10-01 20:47:55 +09:00
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