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21 lines
679 B
C#
21 lines
679 B
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace VRM.SpringBone
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{
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readonly struct SceneInfo
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{
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public readonly IReadOnlyList<Transform> RootBones;
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public readonly Transform Center;
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public readonly VRMSpringBoneColliderGroup[] ColliderGroups;
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public readonly Vector3 ExternalForce;
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public SceneInfo(
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IReadOnlyList<Transform> rootBones,
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Transform center,
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VRMSpringBoneColliderGroup[] colliderGroups,
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Vector3 externalForce) =>
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(RootBones, Center, ColliderGroups, ExternalForce)
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= (rootBones, center, colliderGroups, externalForce);
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}
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} |