using System.Collections.Generic; using UnityEngine; namespace VRM.SpringBone { readonly struct SceneInfo { public readonly IReadOnlyList RootBones; public readonly Transform Center; public readonly VRMSpringBoneColliderGroup[] ColliderGroups; public readonly Vector3 ExternalForce; public SceneInfo( IReadOnlyList rootBones, Transform center, VRMSpringBoneColliderGroup[] colliderGroups, Vector3 externalForce) => (RootBones, Center, ColliderGroups, ExternalForce) = (rootBones, center, colliderGroups, externalForce); } }