UniVRM/Assets/VRM/Editor/VRMExportUnityPackage.cs

299 lines
9.5 KiB
C#

using System;
using System.Linq;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
#if UNITY_2018_1_OR_NEWER
using UnityEditor.Build.Reporting;
#endif
using UnityEngine;
namespace VRM.DevOnly.PackageExporter
{
public static class StringExtensionsForUnity
{
public static bool EndsWithAndMeta(this string str, string terminator)
{
if (str.EndsWith(terminator))
{
return true;
}
return str.EndsWith(terminator + ".meta");
}
}
/// <summary>
/// TODO: 本来このクラスは「パッケージとしての UniVRM」のスコープのクラスであるが、「UPM Package VRM」のスコープにコードがあるので変
/// </summary>
public static class VRMExportUnityPackage
{
static string GetProjectRoot()
{
return Path.GetFullPath(Application.dataPath + "/..");
}
static string System(string workingDir, string fileName, string args)
{
// Start the child process.
using (var p = new System.Diagnostics.Process())
{
// Redirect the output stream of the child process.
p.StartInfo.UseShellExecute = false;
p.StartInfo.RedirectStandardOutput = true;
p.StartInfo.RedirectStandardError = true;
p.StartInfo.FileName = fileName;
p.StartInfo.Arguments = args;
p.StartInfo.WorkingDirectory = workingDir;
p.Start();
// Do not wait for the child process to exit before
// reading to the end of its redirected stream.
// p.WaitForExit();
// Read the output stream first and then wait.
string output = p.StandardOutput.ReadToEnd();
string err = p.StandardError.ReadToEnd();
p.WaitForExit();
if (p.ExitCode != 0 || string.IsNullOrEmpty(output))
{
throw new Exception(err);
}
return output;
}
}
static string GetGitHash(string path)
{
return System(path, "git", "rev-parse HEAD").Trim();
}
static string MakePackagePathName(string folder, string prefix)
{
//var date = DateTime.Today.ToString(DATE_FORMAT);
var path = string.Format("{0}/{1}-{2}_{3}.unitypackage",
folder,
prefix,
UniGLTF.PackageVersion.VERSION,
GetGitHash(Application.dataPath + "/VRM").Substring(0, 4)
).Replace("\\", "/");
return path;
}
static readonly string[] ignoredFilesForGlob = new string[] {
".git",
".circleci",
"DevOnly",
"doc",
"Profiling",
};
static IEnumerable<string> GlobFiles(string path)
{
var fileName = Path.GetFileName(path);
// Domain specific filter logic
if (ignoredFilesForGlob.Any(f => fileName.EndsWithAndMeta(f)))
{
yield break;
}
if (Directory.Exists(path))
{
// folder
yield return path.Replace("\\", "/");
foreach (var child in Directory.GetFileSystemEntries(path))
{
foreach (var x in GlobFiles(child))
{
yield return x;
}
}
}
else
{
// file
if (Path.GetExtension(path).ToLower() == ".meta")
{
yield break;
}
yield return path.Replace("\\", "/");
}
}
public static void CreateUnityPackageWithoutBuild()
{
var folder = GetProjectRoot();
if (!Directory.Exists(folder))
{
Directory.CreateDirectory(folder);
}
CreateUnityPackages(folder);
}
/// <summary>
/// This is call from Jenkins build
///
/// -batchMode -silent-crashes -projectPath . -executeMethod VRM.DevOnly.PackageExporter.VRMExportUnityPackage.CreateUnityPackageWithBuild
/// </summary>
public static void CreateUnityPackageWithBuild()
{
try
{
Debug.Log($"[{nameof(VRMExportUnityPackage)}] Start CreateUnityPackageWithBuild...");
var folder = GetProjectRoot();
if (!Directory.Exists(folder))
{
Directory.CreateDirectory(folder);
}
Debug.Log($"[{nameof(VRMExportUnityPackage)}] Try to build test scenes...");
BuildTestScene();
Debug.Log($"[{nameof(VRMExportUnityPackage)}] Create UnityPackages...");
CreateUnityPackages(folder);
Debug.Log($"[{nameof(VRMExportUnityPackage)}] Finish CreateUnityPackageWithBuild");
if (Application.isBatchMode)
{
EditorApplication.Exit(0);
}
}
catch (Exception e)
{
Debug.LogException(e);
if (Application.isBatchMode)
{
EditorApplication.Exit(1);
}
}
}
public class GlobList
{
public readonly string[] Files;
public GlobList(string root, params string[] filters)
{
var files = GlobFiles(root);
if (filters.Any())
{
var filtersWithRoot = filters.Select(x => $"{root}/{x}").ToArray();
// filtering
Files = files.Where(x => filtersWithRoot.Any(y => x.StartsWith(y))).ToArray();
}
else
{
// no filter. all files
Files = files.ToArray();
}
}
}
public class PackageInfo
{
public readonly string Name;
public GlobList[] List;
public PackageInfo(string name)
{
Name = name;
}
}
private static void CreateUnityPackages(string outputDir)
{
if (!VRMSampleCopy.Validate())
{
throw new Exception("SampleCopy is not same !");
}
{
var packages = new[]{
// VRM
new PackageInfo("UniVRM")
{
List = new []{
new GlobList("Assets/VRMShaders"),
new GlobList("Assets/UniGLTF"),
new GlobList("Assets/VRM"),
}
},
// VRM_Samples
new PackageInfo("UniVRM_Samples")
{
List = new []{
new GlobList("Assets/VRM_Samples"),
}
},
// VRM-1.0
new PackageInfo("VRM")
{
List = new []{
new GlobList("Assets/VRMShaders"),
new GlobList("Assets/UniGLTF"),
new GlobList("Assets/VRM10"),
}
},
// VRM-1.0_Samples
new PackageInfo("VRM_Samples")
{
List = new []{
new GlobList("Assets/VRM10_Samples"),
}
},
};
foreach (var package in packages)
{
CreateUnityPackage(outputDir, package);
}
}
}
private static void CreateUnityPackage(
string outputDir,
PackageInfo package
)
{
var targetFileNames = package.List.SelectMany(x => x.Files).ToArray();
Debug.LogFormat("Package '{0}' will include {1} files...", package.Name, targetFileNames.Count());
Debug.LogFormat("{0}", string.Join("", targetFileNames.Select((x, i) => string.Format("[{0:##0}] {1}\n", i, x)).ToArray()));
var path = MakePackagePathName(outputDir, package.Name);
AssetDatabase.ExportPackage(targetFileNames, path, ExportPackageOptions.Default);
}
private static void BuildTestScene()
{
var levels = new string[]
{
"Assets/UniGLTF_Samples/GltfViewer/GltfViewer.unity",
"Assets/VRM_Samples/SimpleViewer/SimpleViewer.unity",
"Assets/VRM10_Samples/VRM10Viewer/VRM10Viewer.unity",
};
Build(levels);
}
private static void Build(string[] levels)
{
var buildPath = Path.GetFullPath(Application.dataPath + "/../build/build.exe");
Debug.LogFormat("BuildPath: {0}", buildPath);
var build = BuildPipeline.BuildPlayer(levels,
buildPath,
BuildTarget.StandaloneWindows,
BuildOptions.None
);
if (build.summary.result != BuildResult.Succeeded)
{
throw new Exception("Failed to build scenes");
}
}
}
}