mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-05-11 13:04:17 -05:00
124 lines
3.6 KiB
C#
124 lines
3.6 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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using UniGLTF;
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using System.IO;
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using System.Text;
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namespace VRM
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{
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public class VRMExporterWizard : ScriptableWizard
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{
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const string EXTENSION = ".vrm";
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VRMMeta m_meta;
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public VRMExportSettings m_settings = new VRMExportSettings();
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public static void CreateWizard()
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{
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var wiz = ScriptableWizard.DisplayWizard<VRMExporterWizard>(
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"VRM Exporter", "Export");
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var go = Selection.activeObject as GameObject;
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// update checkbox
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wiz.m_settings.InitializeFrom(go);
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wiz.OnWizardUpdate();
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}
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void OnWizardCreate()
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{
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// save dialog
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var path = EditorUtility.SaveFilePanel(
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"Save vrm",
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null,
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m_settings.Source.name + EXTENSION,
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EXTENSION.Substring(1));
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if (string.IsNullOrEmpty(path))
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{
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return;
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}
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// export
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var target = m_settings.Source;
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if (m_settings.PoseFreeze)
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{
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Undo.RecordObjects(m_settings.Source.transform.Traverse().ToArray(), "before normalize");
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var map = new Dictionary<Transform, Transform>();
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target = VRM.BoneNormalizer.Execute(m_settings.Source.gameObject, map, m_settings.ForceTPose);
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VRMHumanoidNorimalizerMenu.CopyVRMComponents(m_settings.Source.gameObject, target, map);
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Undo.PerformUndo();
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}
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var sw = System.Diagnostics.Stopwatch.StartNew();
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var vrm = VRMExporter.Export(target);
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vrm.extensions.VRM.meta.title = m_settings.Title;
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vrm.extensions.VRM.meta.author = m_settings.Author;
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var bytes = vrm.ToGlbBytes();
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File.WriteAllBytes(path, bytes);
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Debug.LogFormat("Export elapsed {0}", sw.Elapsed);
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if (m_settings.Source.gameObject != target)
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{
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GameObject.DestroyImmediate(target);
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}
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if (path.StartsWithUnityAssetPath())
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{
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AssetDatabase.ImportAsset(path.ToUnityRelativePath());
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}
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}
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void OnWizardUpdate()
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{
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isValid = true;
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var helpBuilder = new StringBuilder();
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var errorBuilder = new StringBuilder();
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foreach(var msg in m_settings.CanExport())
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{
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isValid = false;
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errorBuilder.Append(msg);
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}
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helpString = helpBuilder.ToString();
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errorString = errorBuilder.ToString();
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}
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}
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public static class VRMExporterMenu
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{
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const string CONVERT_HUMANOID_KEY = VRMVersion.VRM_VERSION + "/export humanoid";
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[MenuItem(CONVERT_HUMANOID_KEY, true, 1)]
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private static bool ExportValidate()
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{
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var root = Selection.activeObject as GameObject;
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if (root == null)
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{
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return false;
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}
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var animator = root.GetComponent<Animator>();
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if (animator == null)
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{
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return false;
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}
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return true;
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}
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[MenuItem(CONVERT_HUMANOID_KEY, false, 1)]
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private static void ExportFromMenu()
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{
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VRMExporterWizard.CreateWizard();
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}
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}
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}
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