UniVRM/Scripts/Format/Editor/VRMExporterMenu.cs
2018-07-20 16:04:52 +09:00

124 lines
3.6 KiB
C#

using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UniGLTF;
using System.IO;
using System.Text;
namespace VRM
{
public class VRMExporterWizard : ScriptableWizard
{
const string EXTENSION = ".vrm";
VRMMeta m_meta;
public VRMExportSettings m_settings = new VRMExportSettings();
public static void CreateWizard()
{
var wiz = ScriptableWizard.DisplayWizard<VRMExporterWizard>(
"VRM Exporter", "Export");
var go = Selection.activeObject as GameObject;
// update checkbox
wiz.m_settings.InitializeFrom(go);
wiz.OnWizardUpdate();
}
void OnWizardCreate()
{
// save dialog
var path = EditorUtility.SaveFilePanel(
"Save vrm",
null,
m_settings.Source.name + EXTENSION,
EXTENSION.Substring(1));
if (string.IsNullOrEmpty(path))
{
return;
}
// export
var target = m_settings.Source;
if (m_settings.PoseFreeze)
{
Undo.RecordObjects(m_settings.Source.transform.Traverse().ToArray(), "before normalize");
var map = new Dictionary<Transform, Transform>();
target = VRM.BoneNormalizer.Execute(m_settings.Source.gameObject, map, m_settings.ForceTPose);
VRMHumanoidNorimalizerMenu.CopyVRMComponents(m_settings.Source.gameObject, target, map);
Undo.PerformUndo();
}
var sw = System.Diagnostics.Stopwatch.StartNew();
var vrm = VRMExporter.Export(target);
vrm.extensions.VRM.meta.title = m_settings.Title;
vrm.extensions.VRM.meta.author = m_settings.Author;
var bytes = vrm.ToGlbBytes();
File.WriteAllBytes(path, bytes);
Debug.LogFormat("Export elapsed {0}", sw.Elapsed);
if (m_settings.Source.gameObject != target)
{
GameObject.DestroyImmediate(target);
}
if (path.StartsWithUnityAssetPath())
{
AssetDatabase.ImportAsset(path.ToUnityRelativePath());
}
}
void OnWizardUpdate()
{
isValid = true;
var helpBuilder = new StringBuilder();
var errorBuilder = new StringBuilder();
foreach(var msg in m_settings.CanExport())
{
isValid = false;
errorBuilder.Append(msg);
}
helpString = helpBuilder.ToString();
errorString = errorBuilder.ToString();
}
}
public static class VRMExporterMenu
{
const string CONVERT_HUMANOID_KEY = VRMVersion.VRM_VERSION + "/export humanoid";
[MenuItem(CONVERT_HUMANOID_KEY, true, 1)]
private static bool ExportValidate()
{
var root = Selection.activeObject as GameObject;
if (root == null)
{
return false;
}
var animator = root.GetComponent<Animator>();
if (animator == null)
{
return false;
}
return true;
}
[MenuItem(CONVERT_HUMANOID_KEY, false, 1)]
private static void ExportFromMenu()
{
VRMExporterWizard.CreateWizard();
}
}
}