UniVRM/Assets
ousttrue 2c55dc9db0
Merge pull request #2214 from tsgcpp/feature/ignore_invalid_mesh_indices
VRM0.xでMeshAnnotationsのmeshに-1が指定されていると一人称メッシュ作成時にNotImplementedExceptionが発生する問題を回避する
2024-01-09 14:01:33 +09:00
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UniGLTF move asset reload to editor 2023-12-12 16:31:04 +09:00
UniGLTF_Samples Fix the compilation error on a non-windows environment 2022-11-15 17:35:08 +09:00
VRM update comment of VRMBoneNormalizer.Execute 2024-01-09 13:40:41 +09:00
VRM_0x_and_10_Samples ビルドエラーを修正 2022-10-27 15:39:34 +09:00
VRM_Samples avatar 代入の workaround 2024-01-05 15:08:43 +09:00
VRM10 Merge pull request #2214 from tsgcpp/feature/ignore_invalid_mesh_indices 2024-01-09 14:01:33 +09:00
VRM10_Samples sample workaround. UNITY_EDITOR 2023-12-12 16:31:39 +09:00
VRMShaders fix: Dispose texture caches of TextureFactory 2024-01-06 00:14:53 +09:00
UniGLTF_Samples.meta GltfViewer 2022-10-03 14:16:17 +09:00
UniGLTF.meta UniGLTF を移動して、admdef を調整 2020-11-24 18:59:56 +09:00
VRM_0x_and_10_Samples.meta VRM_BOTH_Samples to VRM_0x_and_10_Samples 2022-10-20 14:53:14 +09:00
VRM_Samples.meta copy Samples~ to under Assets 2021-10-14 19:28:31 +09:00
VRM.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
VRM10_Samples.meta copy Samples~ to under Assets 2021-10-14 19:28:31 +09:00
VRM10.meta merge vrm10 2021-01-07 13:37:24 +09:00
VRMShaders.meta mv Assets/VRM/MToon,UniUnlit,ShaderProperty to Assets/VRMShaders 2020-06-19 12:56:57 +09:00