|
GameObjectType.cs
|
fix
|
2022-05-19 16:38:00 +09:00 |
|
GameObjectType.cs.meta
|
GameObjectType
|
2022-05-17 13:41:50 +09:00 |
|
MeshIntegrationTab.cs
|
fix no weight bone
|
2023-12-11 13:34:25 +09:00 |
|
MeshUtilityDialog.cs.meta
|
rename
|
2023-10-23 19:28:47 +09:00 |
|
MeshUtilityMessages.cs.meta
|
rename
|
2023-10-23 19:28:47 +09:00 |
|
PrefabContext.cs
|
fix GltfMeshUtility.WriteAssets
|
2023-12-01 17:06:31 +09:00 |
|
PrefabContext.cs.meta
|
fix GltfMeshUtility.WriteAssets
|
2023-12-01 17:06:31 +09:00 |
|
Splitter.cs
|
UniGLTF.MeshUtility.MeshIntegrationTab
|
2023-11-17 20:42:45 +09:00 |
|
Splitter.cs.meta
|
UniGLTF.MeshUtility.MeshIntegrationTab
|
2023-11-17 20:42:45 +09:00 |
|
TabBoneMeshRemover.cs
|
rename
|
2023-10-23 19:28:47 +09:00 |
|
TabBoneMeshRemover.cs.meta
|
処理を static class に分割
|
2022-05-10 16:34:54 +09:00 |
|
TabMeshSeparator.cs
|
rename
|
2023-10-23 19:28:47 +09:00 |
|
TabMeshSeparator.cs.meta
|
処理を static class に分割
|
2022-05-10 16:34:54 +09:00 |
|
UndoContext.cs
|
fix GltfMeshUtility.WriteAssets
|
2023-12-01 17:06:31 +09:00 |
|
UndoContext.cs.meta
|
fix GltfMeshUtility.WriteAssets
|
2023-12-01 17:06:31 +09:00 |