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Unity 2023.1以降のバージョンでPlayerSettings.GetScriptingDefineSymbolsForGroup()系の関数がObsoleteになり、次の警告が発生していました。 ``` Assets\UniGLTF\Editor\UniGLTF\UniGLTFPreference.cs(109,27): warning CS0618: 'PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup)' is obsolete: 'Use GetScriptingDefineSymbols(NamedBuildTarget buildTarget) instead' Assets\UniGLTF\Editor\UniGLTF\UniGLTFPreference.cs(116,27): warning CS0618: 'PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup)' is obsolete: 'Use GetScriptingDefineSymbols(NamedBuildTarget buildTarget) instead' Assets\UniGLTF\Editor\UniGLTF\UniGLTFPreference.cs(117,13): warning CS0618: 'PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup, string)' is obsolete: 'Use SetScriptingDefineSymbols(NamedBuildTarget buildTarget, string defines) instead' Assets\UniGLTF\Editor\UniGLTF\UniGLTFPreference.cs(125,27): warning CS0618: 'PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup)' is obsolete: 'Use GetScriptingDefineSymbols(NamedBuildTarget buildTarget) instead' Assets\UniGLTF\Editor\UniGLTF\UniGLTFPreference.cs(126,13): warning CS0618: 'PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup, string)' is obsolete: 'Use SetScriptingDefineSymbols(NamedBuildTarget buildTarget, string defines) instead' ``` 代わりにGetScriptingDefineSymbols系APIを使うようにしました。これはUnity 2021.3にも存在しているので、そのまま置き換えることができました。 |
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| doc | ||
| Editor | ||
| Runtime | ||
| Samples~ | ||
| Tests | ||
| doc.meta | ||
| Editor.meta | ||
| LICENSE.md | ||
| LICENSE.md.meta | ||
| package.json | ||
| package.json.meta | ||
| README.md | ||
| README.md.meta | ||
| Runtime.meta | ||
| Tests.meta | ||
UniGLTF-2.0
- Unity-Supports 2019.4 and later
- You can import and export glTF-2.0 in Unity's editor and runtime.
- implement
KHR_materials_unlit - implement
KHR_texture_transform(partial)
Material
PBR
- Convert as much as possible between glTF pbr and Unity Standard Shader.
- Converts metal roughness and occlusion RGBA channel incompatibility.
Unlit
-
import: UniGLTF's own
UniGLTF/UniUnlitshader. -
export: You can export
UniGLTF/UniUnlitand Unity unilt materials. -
Only
UniGLTF/UniUnlitsupports vertex colors.
URP
- import only. experimental
License
Download
Screenshots
You can import almost all of gltf_sample_models



