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Unity2023.1以降でGetScriptingDefineSymbolsForGroup系APIがObsolete警告が出るのに対応
Unity 2023.1以降のバージョンでPlayerSettings.GetScriptingDefineSymbolsForGroup()系の関数がObsoleteになり、次の警告が発生していました。 ``` Assets\UniGLTF\Editor\UniGLTF\UniGLTFPreference.cs(109,27): warning CS0618: 'PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup)' is obsolete: 'Use GetScriptingDefineSymbols(NamedBuildTarget buildTarget) instead' Assets\UniGLTF\Editor\UniGLTF\UniGLTFPreference.cs(116,27): warning CS0618: 'PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup)' is obsolete: 'Use GetScriptingDefineSymbols(NamedBuildTarget buildTarget) instead' Assets\UniGLTF\Editor\UniGLTF\UniGLTFPreference.cs(117,13): warning CS0618: 'PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup, string)' is obsolete: 'Use SetScriptingDefineSymbols(NamedBuildTarget buildTarget, string defines) instead' Assets\UniGLTF\Editor\UniGLTF\UniGLTFPreference.cs(125,27): warning CS0618: 'PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup)' is obsolete: 'Use GetScriptingDefineSymbols(NamedBuildTarget buildTarget) instead' Assets\UniGLTF\Editor\UniGLTF\UniGLTFPreference.cs(126,13): warning CS0618: 'PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup, string)' is obsolete: 'Use SetScriptingDefineSymbols(NamedBuildTarget buildTarget, string defines) instead' ``` 代わりにGetScriptingDefineSymbols系APIを使うようにしました。これはUnity 2021.3にも存在しているので、そのまま置き換えることができました。
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@@ -105,27 +105,29 @@ namespace UniGLTF
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public static bool HasSymbol(string symbol)
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{
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var target = EditorUserBuildSettings.selectedBuildTargetGroup;
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var current = PlayerSettings.GetScriptingDefineSymbolsForGroup(target).Split(';');
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var buildTarget = UnityEditor.Build.NamedBuildTarget.FromBuildTargetGroup(
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EditorUserBuildSettings.selectedBuildTargetGroup
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);
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PlayerSettings.GetScriptingDefineSymbols(buildTarget, out var current);
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return current.Contains(symbol);
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}
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public static void AddSymbol(string symbol)
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{
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var target = EditorUserBuildSettings.selectedBuildTargetGroup;
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var current = PlayerSettings.GetScriptingDefineSymbolsForGroup(target).Split(';');
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PlayerSettings.SetScriptingDefineSymbolsForGroup(target,
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string.Join(";", current.Concat(new[] { symbol }))
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var buildTarget = UnityEditor.Build.NamedBuildTarget.FromBuildTargetGroup(
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EditorUserBuildSettings.selectedBuildTargetGroup
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);
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PlayerSettings.GetScriptingDefineSymbols(buildTarget, out var current);
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PlayerSettings.SetScriptingDefineSymbols(buildTarget, current.Append(symbol).ToArray());
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}
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public static void RemoveSymbol(string symbol)
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{
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var target = EditorUserBuildSettings.selectedBuildTargetGroup;
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var current = PlayerSettings.GetScriptingDefineSymbolsForGroup(target).Split(';');
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PlayerSettings.SetScriptingDefineSymbolsForGroup(target,
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string.Join(";", current.Where(x => x != symbol))
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var buildTarget = UnityEditor.Build.NamedBuildTarget.FromBuildTargetGroup(
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EditorUserBuildSettings.selectedBuildTargetGroup
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);
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PlayerSettings.GetScriptingDefineSymbols(buildTarget, out var current);
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PlayerSettings.SetScriptingDefineSymbols(buildTarget, current.Where(x => x != symbol).ToArray());
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}
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public static void ToggleSymbol(string title, string symbol)
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