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4x4_gray_import_as_linear.png
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Add glTF PBR Material color space test.
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2021-05-19 20:12:46 +09:00 |
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4x4_gray_import_as_linear.png.meta
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add SafeMarshalCopy
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2021-12-22 15:24:32 +09:00 |
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4x4_gray_import_as_normal_map.png
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Add test textures.
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2021-05-21 20:51:28 +09:00 |
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4x4_gray_import_as_normal_map.png.meta
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add SafeMarshalCopy
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2021-12-22 15:24:32 +09:00 |
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4x4_gray_import_as_srgb.png
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Add glTF PBR Material color space test.
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2021-05-19 20:12:46 +09:00 |
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4x4_gray_import_as_srgb.png.meta
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add SafeMarshalCopy
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2021-12-22 15:24:32 +09:00 |
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AssetTests.cs
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asset に対する UnityEngine.Object.DestroyImmediate の挙動確認
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2021-03-17 12:35:43 +09:00 |
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AssetTests.cs.meta
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asset に対する UnityEngine.Object.DestroyImmediate の挙動確認
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2021-03-17 12:35:43 +09:00 |
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CacheEnumTest.cs
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コード整理、UniGLTF/Runtime, Editor, Tests
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2020-12-01 17:10:13 +09:00 |
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CacheEnumTest.cs.meta
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コード整理、UniGLTF/Runtime, Editor, Tests
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2020-12-01 17:10:13 +09:00 |
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EditorTextureSerializerTests.cs
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GLTF to Gltf
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2022-02-10 18:53:18 +09:00 |
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EditorTextureSerializerTests.cs.meta
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Rename
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2021-05-21 20:01:37 +09:00 |
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GlbParserTests.cs
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GLTF to Gltf
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2022-02-10 18:53:18 +09:00 |
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GlbParserTests.cs.meta
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Editor Import においてファイルシステムに展開されうる Asset の Name は、大文字小文字の違いは同一として判断する
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2021-10-15 17:04:57 +09:00 |
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GltfJsonUtilTests.cs
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fix extensionUsed to extensionsUsed
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2022-07-11 17:13:37 +09:00 |
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GltfJsonUtilTests.cs.meta
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extensionUsed の更新を自動化する準備
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2021-12-16 15:25:32 +09:00 |
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GltfLoadTests.cs
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AnimatedMorphCube quantize for blendshape is not implemented.
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2022-05-26 22:06:52 +09:00 |
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GltfLoadTests.cs.meta
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add VRM_TEST_MODELS
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2021-03-17 20:58:46 +09:00 |
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JsonDeserializeTests.cs
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コード整理、UniGLTF/Runtime, Editor, Tests
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2020-12-01 17:10:13 +09:00 |
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JsonDeserializeTests.cs.meta
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コード整理、UniGLTF/Runtime, Editor, Tests
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2020-12-01 17:10:13 +09:00 |
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M17NTest.cs
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Fix incorrect value caching of M17N
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2021-05-13 00:52:51 +09:00 |
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M17NTest.cs.meta
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Fix incorrect value caching of M17N
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2021-05-13 00:52:51 +09:00 |
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MaterialTests.cs
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Deserialize で glTFExtensionImport を作ろうとしている。作成済み。
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2022-05-31 13:24:18 +09:00 |
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MaterialTests.cs.meta
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コード整理、UniGLTF/Runtime, Editor, Tests
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2020-12-01 17:10:13 +09:00 |
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MatrixTests.cs
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matrix extraction may X-Mirror
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2021-07-01 15:05:10 +09:00 |
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MatrixTests.cs.meta
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matrix extraction may X-Mirror
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2021-07-01 15:05:10 +09:00 |
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MeshDataTests.cs
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テスト追加
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2022-07-14 15:32:38 +09:00 |
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MeshDataTests.cs.meta
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テスト追加
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2022-07-14 15:32:38 +09:00 |
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MeshExportValidatorTests.cs
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merge MeshExportSettings to GltfExportSettings
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2021-06-29 20:25:58 +09:00 |
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MeshExportValidatorTests.cs.meta
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Add test cases for validating null materials
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2021-05-13 23:08:31 +09:00 |
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MeshTests.cs
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GetIndicesFromAccessor to GetIndicesFromAccessorIndex. test 修正。 triangle flip しなくなった. および UNSIGNED_BYTE ないところ。
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2022-02-16 13:15:21 +09:00 |
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MeshTests.cs.meta
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accessor test
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2021-03-25 17:24:13 +09:00 |
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NativeArrayTests.cs
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挙動の変化に追随
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2022-06-10 13:39:26 +09:00 |
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NativeArrayTests.cs.meta
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add test
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2022-01-25 13:35:24 +09:00 |
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New Material.mat
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Add glTF PBR Material color space test.
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2021-05-19 20:12:46 +09:00 |
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New Material.mat.meta
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Add glTF PBR Material color space test.
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2021-05-19 20:12:46 +09:00 |
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NumericTests.cs
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Replace System.Numerics to UnityEngine
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2022-02-16 16:38:18 +09:00 |
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NumericTests.cs.meta
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mv VrmLib.SpanLike to UniGLTF.SpanLike
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2021-10-06 20:44:02 +09:00 |
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TextureEnumerateTests.cs
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IByteBuffer and glTFBuffer decoupling.
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2021-10-27 19:01:42 +09:00 |
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TextureEnumerateTests.cs.meta
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TextureImportParam.ExtractKey
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2021-03-25 14:49:56 +09:00 |
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TextureTests.cs
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Test の Dispose が足りないところを修正
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2022-01-26 14:17:59 +09:00 |
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TextureTests.cs.meta
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コード整理、UniGLTF/Runtime, Editor, Tests
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2020-12-01 17:10:13 +09:00 |
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UniGLTFTests.cs
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Replace System.Numerics to UnityEngine
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2022-02-16 16:38:18 +09:00 |
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UniGLTFTests.cs.meta
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コード整理、UniGLTF/Runtime, Editor, Tests
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2020-12-01 17:10:13 +09:00 |
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UnityEngineAndNumerics.cs
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Replace System.Numerics to UnityEngine
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2022-02-16 16:38:18 +09:00 |
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UnityEngineAndNumerics.cs.meta
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Replace System.Numerics to UnityEngine
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2022-02-16 16:38:18 +09:00 |