mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-05-14 06:19:47 -05:00
305 lines
16 KiB
C#
305 lines
16 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using UniHumanoid;
|
|
using UnityEngine;
|
|
|
|
namespace UniVRM10
|
|
{
|
|
public class VrmAnimationInstance : MonoBehaviour
|
|
{
|
|
public SkinnedMeshRenderer BoxMan;
|
|
public (INormalizedPoseProvider, ITPoseProvider) ControlRig;
|
|
public Dictionary<ExpressionKey, Func<float>> ExpressionMap = new();
|
|
|
|
public float preset_happy;
|
|
public float preset_angry;
|
|
public float preset_sad;
|
|
public float preset_relaxed;
|
|
public float preset_surprised;
|
|
public float preset_aa;
|
|
public float preset_ih;
|
|
public float preset_ou;
|
|
public float preset_ee;
|
|
public float preset_oh;
|
|
public float preset_blink;
|
|
public float preset_blinkleft;
|
|
public float preset_blinkright;
|
|
// public float preset_lookup;
|
|
// public float preset_lookdown;
|
|
// public float preset_lookleft;
|
|
// public float preset_lookright;
|
|
public float preset_neutral;
|
|
|
|
public float custom_00;
|
|
public float custom_01;
|
|
public float custom_02;
|
|
public float custom_03;
|
|
public float custom_04;
|
|
public float custom_05;
|
|
public float custom_06;
|
|
public float custom_07;
|
|
public float custom_08;
|
|
public float custom_09;
|
|
|
|
public float custom_10;
|
|
public float custom_11;
|
|
public float custom_12;
|
|
public float custom_13;
|
|
public float custom_14;
|
|
public float custom_15;
|
|
public float custom_16;
|
|
public float custom_17;
|
|
public float custom_18;
|
|
public float custom_19;
|
|
|
|
public float custom_20;
|
|
public float custom_21;
|
|
public float custom_22;
|
|
public float custom_23;
|
|
public float custom_24;
|
|
public float custom_25;
|
|
public float custom_26;
|
|
public float custom_27;
|
|
public float custom_28;
|
|
public float custom_29;
|
|
|
|
public float custom_30;
|
|
public float custom_31;
|
|
public float custom_32;
|
|
public float custom_33;
|
|
public float custom_34;
|
|
public float custom_35;
|
|
public float custom_36;
|
|
public float custom_37;
|
|
public float custom_38;
|
|
public float custom_39;
|
|
|
|
public float custom_40;
|
|
public float custom_41;
|
|
public float custom_42;
|
|
public float custom_43;
|
|
public float custom_44;
|
|
public float custom_45;
|
|
public float custom_46;
|
|
public float custom_47;
|
|
public float custom_48;
|
|
public float custom_49;
|
|
|
|
public float custom_50;
|
|
public float custom_51;
|
|
public float custom_52;
|
|
public float custom_53;
|
|
public float custom_54;
|
|
public float custom_55;
|
|
public float custom_56;
|
|
public float custom_57;
|
|
public float custom_58;
|
|
public float custom_59;
|
|
|
|
public float custom_60;
|
|
public float custom_61;
|
|
public float custom_62;
|
|
public float custom_63;
|
|
public float custom_64;
|
|
public float custom_65;
|
|
public float custom_66;
|
|
public float custom_67;
|
|
public float custom_68;
|
|
public float custom_69;
|
|
|
|
public float custom_70;
|
|
public float custom_71;
|
|
public float custom_72;
|
|
public float custom_73;
|
|
public float custom_74;
|
|
public float custom_75;
|
|
public float custom_76;
|
|
public float custom_77;
|
|
public float custom_78;
|
|
public float custom_79;
|
|
|
|
public float custom_80;
|
|
public float custom_81;
|
|
public float custom_82;
|
|
public float custom_83;
|
|
public float custom_84;
|
|
public float custom_85;
|
|
public float custom_86;
|
|
public float custom_87;
|
|
public float custom_88;
|
|
public float custom_89;
|
|
|
|
public float custom_90;
|
|
public float custom_91;
|
|
public float custom_92;
|
|
public float custom_93;
|
|
public float custom_94;
|
|
public float custom_95;
|
|
public float custom_96;
|
|
public float custom_97;
|
|
public float custom_98;
|
|
public float custom_99;
|
|
|
|
public void Initialize(IEnumerable<ExpressionKey> keys)
|
|
{
|
|
var humanoid = gameObject.AddComponent<Humanoid>();
|
|
if (humanoid.AssignBonesFromAnimator())
|
|
{
|
|
// require: transform is T-Pose
|
|
var provider = new InitRotationPoseProvider(transform, humanoid);
|
|
ControlRig = (provider, provider);
|
|
|
|
// create SkinnedMesh for bone visualize
|
|
var animator = GetComponent<Animator>();
|
|
BoxMan = SkeletonMeshUtility.CreateRenderer(animator);
|
|
var material = new Material(Shader.Find("Standard"));
|
|
BoxMan.sharedMaterial = material;
|
|
var mesh = BoxMan.sharedMesh;
|
|
mesh.name = "box-man";
|
|
}
|
|
|
|
int customIndex = 0;
|
|
foreach (var key in keys)
|
|
{
|
|
switch (key.Preset)
|
|
{
|
|
case ExpressionPreset.happy: ExpressionMap.Add(key, () => preset_happy); break;
|
|
case ExpressionPreset.angry: ExpressionMap.Add(key, () => preset_angry); break;
|
|
case ExpressionPreset.sad: ExpressionMap.Add(key, () => preset_sad); break;
|
|
case ExpressionPreset.relaxed: ExpressionMap.Add(key, () => preset_relaxed); break;
|
|
case ExpressionPreset.surprised: ExpressionMap.Add(key, () => preset_surprised); break;
|
|
case ExpressionPreset.aa: ExpressionMap.Add(key, () => preset_aa); break;
|
|
case ExpressionPreset.ih: ExpressionMap.Add(key, () => preset_ih); break;
|
|
case ExpressionPreset.ou: ExpressionMap.Add(key, () => preset_ou); break;
|
|
case ExpressionPreset.ee: ExpressionMap.Add(key, () => preset_ee); break;
|
|
case ExpressionPreset.oh: ExpressionMap.Add(key, () => preset_oh); break;
|
|
case ExpressionPreset.blink: ExpressionMap.Add(key, () => preset_blink); break;
|
|
case ExpressionPreset.blinkLeft: ExpressionMap.Add(key, () => preset_blinkleft); break;
|
|
case ExpressionPreset.blinkRight: ExpressionMap.Add(key, () => preset_blinkright); break;
|
|
// case ExpressionPreset.lookUp: ExpressionMap.Add(key, () => preset_lookUp); break;
|
|
// case ExpressionPreset.lookDown: ExpressionMap.Add(key, () => preset_lookDown); break;
|
|
// case ExpressionPreset.lookLeft: ExpressionMap.Add(key, () => preset_lookLeft); break;
|
|
// case ExpressionPreset.lookRight: ExpressionMap.Add(key, () => preset_lookRight); break;
|
|
case ExpressionPreset.neutral: ExpressionMap.Add(key, () => preset_neutral); break;
|
|
case ExpressionPreset.custom:
|
|
{
|
|
switch (customIndex++)
|
|
{
|
|
case 00: ExpressionMap.Add(key, () => custom_00); break;
|
|
case 01: ExpressionMap.Add(key, () => custom_01); break;
|
|
case 02: ExpressionMap.Add(key, () => custom_02); break;
|
|
case 03: ExpressionMap.Add(key, () => custom_03); break;
|
|
case 04: ExpressionMap.Add(key, () => custom_04); break;
|
|
case 05: ExpressionMap.Add(key, () => custom_05); break;
|
|
case 06: ExpressionMap.Add(key, () => custom_06); break;
|
|
case 07: ExpressionMap.Add(key, () => custom_07); break;
|
|
case 08: ExpressionMap.Add(key, () => custom_08); break;
|
|
case 09: ExpressionMap.Add(key, () => custom_09); break;
|
|
|
|
case 10: ExpressionMap.Add(key, () => custom_10); break;
|
|
case 11: ExpressionMap.Add(key, () => custom_11); break;
|
|
case 12: ExpressionMap.Add(key, () => custom_12); break;
|
|
case 13: ExpressionMap.Add(key, () => custom_13); break;
|
|
case 14: ExpressionMap.Add(key, () => custom_14); break;
|
|
case 15: ExpressionMap.Add(key, () => custom_15); break;
|
|
case 16: ExpressionMap.Add(key, () => custom_16); break;
|
|
case 17: ExpressionMap.Add(key, () => custom_17); break;
|
|
case 18: ExpressionMap.Add(key, () => custom_18); break;
|
|
case 19: ExpressionMap.Add(key, () => custom_19); break;
|
|
|
|
case 20: ExpressionMap.Add(key, () => custom_20); break;
|
|
case 21: ExpressionMap.Add(key, () => custom_21); break;
|
|
case 22: ExpressionMap.Add(key, () => custom_22); break;
|
|
case 23: ExpressionMap.Add(key, () => custom_23); break;
|
|
case 24: ExpressionMap.Add(key, () => custom_24); break;
|
|
case 25: ExpressionMap.Add(key, () => custom_25); break;
|
|
case 26: ExpressionMap.Add(key, () => custom_26); break;
|
|
case 27: ExpressionMap.Add(key, () => custom_27); break;
|
|
case 28: ExpressionMap.Add(key, () => custom_28); break;
|
|
case 29: ExpressionMap.Add(key, () => custom_29); break;
|
|
|
|
case 30: ExpressionMap.Add(key, () => custom_30); break;
|
|
case 31: ExpressionMap.Add(key, () => custom_31); break;
|
|
case 32: ExpressionMap.Add(key, () => custom_32); break;
|
|
case 33: ExpressionMap.Add(key, () => custom_33); break;
|
|
case 34: ExpressionMap.Add(key, () => custom_34); break;
|
|
case 35: ExpressionMap.Add(key, () => custom_35); break;
|
|
case 36: ExpressionMap.Add(key, () => custom_36); break;
|
|
case 37: ExpressionMap.Add(key, () => custom_37); break;
|
|
case 38: ExpressionMap.Add(key, () => custom_38); break;
|
|
case 39: ExpressionMap.Add(key, () => custom_39); break;
|
|
|
|
case 40: ExpressionMap.Add(key, () => custom_40); break;
|
|
case 41: ExpressionMap.Add(key, () => custom_41); break;
|
|
case 42: ExpressionMap.Add(key, () => custom_42); break;
|
|
case 43: ExpressionMap.Add(key, () => custom_43); break;
|
|
case 44: ExpressionMap.Add(key, () => custom_44); break;
|
|
case 45: ExpressionMap.Add(key, () => custom_45); break;
|
|
case 46: ExpressionMap.Add(key, () => custom_46); break;
|
|
case 47: ExpressionMap.Add(key, () => custom_47); break;
|
|
case 48: ExpressionMap.Add(key, () => custom_48); break;
|
|
case 49: ExpressionMap.Add(key, () => custom_49); break;
|
|
|
|
case 50: ExpressionMap.Add(key, () => custom_50); break;
|
|
case 51: ExpressionMap.Add(key, () => custom_51); break;
|
|
case 52: ExpressionMap.Add(key, () => custom_52); break;
|
|
case 53: ExpressionMap.Add(key, () => custom_53); break;
|
|
case 54: ExpressionMap.Add(key, () => custom_54); break;
|
|
case 55: ExpressionMap.Add(key, () => custom_55); break;
|
|
case 56: ExpressionMap.Add(key, () => custom_56); break;
|
|
case 57: ExpressionMap.Add(key, () => custom_57); break;
|
|
case 58: ExpressionMap.Add(key, () => custom_58); break;
|
|
case 59: ExpressionMap.Add(key, () => custom_59); break;
|
|
|
|
case 60: ExpressionMap.Add(key, () => custom_60); break;
|
|
case 61: ExpressionMap.Add(key, () => custom_61); break;
|
|
case 62: ExpressionMap.Add(key, () => custom_62); break;
|
|
case 63: ExpressionMap.Add(key, () => custom_63); break;
|
|
case 64: ExpressionMap.Add(key, () => custom_64); break;
|
|
case 65: ExpressionMap.Add(key, () => custom_65); break;
|
|
case 66: ExpressionMap.Add(key, () => custom_66); break;
|
|
case 67: ExpressionMap.Add(key, () => custom_67); break;
|
|
case 68: ExpressionMap.Add(key, () => custom_68); break;
|
|
case 69: ExpressionMap.Add(key, () => custom_69); break;
|
|
|
|
case 70: ExpressionMap.Add(key, () => custom_70); break;
|
|
case 71: ExpressionMap.Add(key, () => custom_71); break;
|
|
case 72: ExpressionMap.Add(key, () => custom_72); break;
|
|
case 73: ExpressionMap.Add(key, () => custom_73); break;
|
|
case 74: ExpressionMap.Add(key, () => custom_74); break;
|
|
case 75: ExpressionMap.Add(key, () => custom_75); break;
|
|
case 76: ExpressionMap.Add(key, () => custom_76); break;
|
|
case 77: ExpressionMap.Add(key, () => custom_77); break;
|
|
case 78: ExpressionMap.Add(key, () => custom_78); break;
|
|
case 79: ExpressionMap.Add(key, () => custom_79); break;
|
|
|
|
case 80: ExpressionMap.Add(key, () => custom_80); break;
|
|
case 81: ExpressionMap.Add(key, () => custom_81); break;
|
|
case 82: ExpressionMap.Add(key, () => custom_82); break;
|
|
case 83: ExpressionMap.Add(key, () => custom_83); break;
|
|
case 84: ExpressionMap.Add(key, () => custom_84); break;
|
|
case 85: ExpressionMap.Add(key, () => custom_85); break;
|
|
case 86: ExpressionMap.Add(key, () => custom_86); break;
|
|
case 87: ExpressionMap.Add(key, () => custom_87); break;
|
|
case 88: ExpressionMap.Add(key, () => custom_88); break;
|
|
case 89: ExpressionMap.Add(key, () => custom_89); break;
|
|
|
|
case 90: ExpressionMap.Add(key, () => custom_90); break;
|
|
case 91: ExpressionMap.Add(key, () => custom_91); break;
|
|
case 92: ExpressionMap.Add(key, () => custom_92); break;
|
|
case 93: ExpressionMap.Add(key, () => custom_93); break;
|
|
case 94: ExpressionMap.Add(key, () => custom_94); break;
|
|
case 95: ExpressionMap.Add(key, () => custom_95); break;
|
|
case 96: ExpressionMap.Add(key, () => custom_96); break;
|
|
case 97: ExpressionMap.Add(key, () => custom_97); break;
|
|
case 98: ExpressionMap.Add(key, () => custom_98); break;
|
|
case 99: ExpressionMap.Add(key, () => custom_99); break;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|