UniVRM/Assets/VRM/UniGLTF
2019-03-19 16:57:01 +09:00
..
doc Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
Editor Fix material test to pass 2019-03-19 16:57:01 +09:00
Resources Revert shader code which is automatically updated... 2019-01-29 18:13:17 +09:00
Scripts If Emission keyword is false, do not output a value 2019-03-18 19:54:38 +09:00
.gitignore Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
doc.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
Editor.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
LICENSE.md Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
LICENSE.md.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
README.md Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
README.md.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
Resources.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
Scripts.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00

UniGLTF

glTF 2.0 importer and exporter for Unity 5.6 or later

Improved material importer(UniGLTF-1.21) !

Below is imported from DamagedHelmet. Using unity standard shader.

standard shader

duck animation

License

See also

Sample Models

Huge model required Unity2017.3 or later

example. SciFiHelmet(70074vertices)

SciFiHelmet

Download

Usage

Import as prefab

  • drop gltf folder or glb file into Assets folder

duck_prefab

or

  • editor mode
  • menu [UniGLTF] - [Import]
  • open gltf file(gltf, glb, zip) from out of Asset Folder

API