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Revert shader code which is automatically updated...
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@ -1,6 +1,4 @@
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// Upgrade NOTE: upgraded instancing buffer 'Props' to new syntax.
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Shader "UniGLTF/StandardVColor" {
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Shader "UniGLTF/StandardVColor" {
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Properties {
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_Color ("Color", Color) = (1,1,1,1)
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_MainTex ("Albedo (RGB)", 2D) = "white" {}
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@ -32,9 +30,9 @@ Shader "UniGLTF/StandardVColor" {
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// Add instancing support for this shader. You need to check 'Enable Instancing' on materials that use the shader.
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// See https://docs.unity3d.com/Manual/GPUInstancing.html for more information about instancing.
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// #pragma instancing_options assumeuniformscaling
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UNITY_INSTANCING_BUFFER_START(Props)
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UNITY_INSTANCING_CBUFFER_START(Props)
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// put more per-instance properties here
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UNITY_INSTANCING_BUFFER_END(Props)
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UNITY_INSTANCING_CBUFFER_END
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void vert(inout appdata_full v, out Input o){
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UNITY_INITIALIZE_OUTPUT(Input, o);
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