UniVRM/Assets/VRM10/Runtime/Components/Expression/LookAtEyeDirection.cs

18 lines
498 B
C#

namespace UniVRM10
{
public readonly struct LookAtEyeDirection
{
public float LeftYaw { get; }
public float LeftPitch { get; }
public float RightYaw { get; }
public float RightPitch { get; }
public LookAtEyeDirection(float leftYaw, float leftPitch, float rightYaw, float rightPitch)
{
LeftYaw = leftYaw;
LeftPitch = leftPitch;
RightYaw = rightYaw;
RightPitch = rightPitch;
}
}
}