ousttrue
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ca3f9cb835
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fix UseUnlit
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2020-08-03 15:11:42 +09:00 |
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ousttrue
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2fce44159d
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add shader.name check
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2020-05-20 17:49:00 +09:00 |
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hiroj
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db3679494a
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Merge pull request #229 from hiroj/add_texture_transform_extensions
WIP: Add texture transform extensions
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2020-05-20 17:20:56 +09:00 |
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hirose
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04c69a1ee2
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baseColorFactor to linear color space.
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2019-12-12 15:39:54 +09:00 |
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j-hirose
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e265cd9ad2
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The standard shader's texture refers to the maintex tiling
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2019-05-10 18:33:18 +09:00 |
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j-hirose
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a5b4e907de
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invert texture origin
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2019-05-08 20:33:53 +09:00 |
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j-hirose
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14881ede39
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Merge branch 'master' into add_texture_transform_extensions
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2019-03-19 16:38:14 +09:00 |
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hiroj
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f44a9846e9
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If Emission keyword is false, do not output a value
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2019-03-18 19:54:38 +09:00 |
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hiroj
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587aae917c
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texture transform import and export
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2019-03-18 19:34:26 +09:00 |
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yutopp
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92f501e837
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Fix indents
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2019-03-14 22:29:57 +09:00 |
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yutopp
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c95753fc8e
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Bake smoothness and roughnessFactor into textures. Treat smoothness and roughnessFactor as hardcoded-value 1.0 in Unity world (Resolve #212)
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2019-03-14 22:27:14 +09:00 |
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Isamu Mogi
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9986e5615e
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Round glTF2.0 materials[].emissiveFactor value to its maximum limit
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2018-12-31 00:55:34 +09:00 |
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yutopp
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7938679772
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Move Assets/* (expect Plugins) to Assets/VRM/*
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2018-12-29 13:21:42 +09:00 |
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