baseColorFactor to linear color space.

This commit is contained in:
hirose
2019-12-12 15:39:54 +09:00
parent 3697dd50de
commit 04c69a1ee2
2 changed files with 3 additions and 3 deletions

View File

@@ -40,7 +40,7 @@ namespace UniGLTF
{
if (m.HasProperty("_Color"))
{
material.pbrMetallicRoughness.baseColorFactor = m.color.ToArray();
material.pbrMetallicRoughness.baseColorFactor = m.color.linear.ToArray();
}
if (m.HasProperty("_MainTex"))

View File

@@ -102,7 +102,7 @@ namespace UniGLTF
if (x.pbrMetallicRoughness.baseColorFactor != null && x.pbrMetallicRoughness.baseColorFactor.Length == 4)
{
var color = x.pbrMetallicRoughness.baseColorFactor;
material.color = new Color(color[0], color[1], color[2], color[3]);
material.color = (new Color(color[0], color[1], color[2], color[3])).gamma;
}
//renderMode
@@ -145,7 +145,7 @@ namespace UniGLTF
if (x.pbrMetallicRoughness.baseColorFactor != null && x.pbrMetallicRoughness.baseColorFactor.Length == 4)
{
var color = x.pbrMetallicRoughness.baseColorFactor;
material.color = new Color(color[0], color[1], color[2], color[3]);
material.color = (new Color(color[0], color[1], color[2], color[3])).gamma;
}
if (x.pbrMetallicRoughness.baseColorTexture != null && x.pbrMetallicRoughness.baseColorTexture.index != -1)