Commit Graph

17 Commits

Author SHA1 Message Date
tsgcpp
451fcf8f22 refactor: Remove unused nests in Vrm10ImportData 2024-01-12 00:07:21 +09:00
tsgcpp
e348360bce fix: Preserve indices NativeArray after "CreateAccessor" scope 2024-01-06 00:25:30 +09:00
tsgcpp
324ff8be96 feat: Add buffer comparing in AccessorsIsContinuous 2024-01-06 00:25:30 +09:00
tsgcpp
58d6e2e331 fix: Use zero as view.byteOffset if view.byteOffset is null 2024-01-06 00:25:30 +09:00
Lyuma
e6e57d2170 Implement support for UNSIGNED_BYTE sparse accessors. 2023-12-04 02:28:58 -08:00
Masataka SUMI
0dfa783406 mv CachedEnum namespace to UniGLTF.Utils 2022-09-07 15:59:35 +09:00
Masataka SUMI
894ba1ecec Use CachedEnum instead of EnumUtil 2022-09-07 15:42:41 +09:00
ousttrue
9c92be5f3e glTFAccessor.byteOffset to Nullable
* fix no byteoffset when sparse
2022-07-11 20:14:03 +09:00
ousttrue
80761cc01a add NullableSerialization
* Nullable<int> only
2022-07-11 20:03:59 +09:00
ousttrue
bf872c962f new Matrix4x4 が転置しているエラー。引数名の column の意味を勘違い 2022-05-12 16:43:10 +09:00
ousttrue
e61f29b89e primitive.indices が無いときに、連番を補う 2022-05-12 16:22:16 +09:00
ousttrue
37de8f2199 Replace System.Numerics to UnityEngine 2022-02-16 16:38:18 +09:00
ousttrue
b9d81d2cc1 use INativeArrayManager 2022-02-14 19:56:34 +09:00
ousttrue
b98c2f852f BufferAccessor use NativeArray 2022-02-10 22:23:39 +09:00
ousttrue
abc9bfbe09 Vrm10ImportData use NativeArray 2022-02-10 21:03:22 +09:00
ousttrue
293a49fd31 remove ArraySegmentByteBuffer 2022-02-10 20:39:50 +09:00
ousttrue
05928872cd Vrm10Storage を Vrm10ImportData と Vrm10ExportData に分解 2022-02-09 20:36:41 +09:00