tsgcpp
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451fcf8f22
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refactor: Remove unused nests in Vrm10ImportData
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2024-01-12 00:07:21 +09:00 |
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tsgcpp
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e348360bce
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fix: Preserve indices NativeArray after "CreateAccessor" scope
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2024-01-06 00:25:30 +09:00 |
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tsgcpp
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324ff8be96
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feat: Add buffer comparing in AccessorsIsContinuous
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2024-01-06 00:25:30 +09:00 |
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tsgcpp
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58d6e2e331
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fix: Use zero as view.byteOffset if view.byteOffset is null
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2024-01-06 00:25:30 +09:00 |
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Lyuma
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e6e57d2170
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Implement support for UNSIGNED_BYTE sparse accessors.
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2023-12-04 02:28:58 -08:00 |
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Masataka SUMI
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0dfa783406
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mv CachedEnum namespace to UniGLTF.Utils
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2022-09-07 15:59:35 +09:00 |
|
Masataka SUMI
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894ba1ecec
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Use CachedEnum instead of EnumUtil
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2022-09-07 15:42:41 +09:00 |
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ousttrue
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9c92be5f3e
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glTFAccessor.byteOffset to Nullable
* fix no byteoffset when sparse
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2022-07-11 20:14:03 +09:00 |
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ousttrue
|
80761cc01a
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add NullableSerialization
* Nullable<int> only
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2022-07-11 20:03:59 +09:00 |
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ousttrue
|
bf872c962f
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new Matrix4x4 が転置しているエラー。引数名の column の意味を勘違い
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2022-05-12 16:43:10 +09:00 |
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ousttrue
|
e61f29b89e
|
primitive.indices が無いときに、連番を補う
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2022-05-12 16:22:16 +09:00 |
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ousttrue
|
37de8f2199
|
Replace System.Numerics to UnityEngine
|
2022-02-16 16:38:18 +09:00 |
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ousttrue
|
b9d81d2cc1
|
use INativeArrayManager
|
2022-02-14 19:56:34 +09:00 |
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ousttrue
|
b98c2f852f
|
BufferAccessor use NativeArray
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2022-02-10 22:23:39 +09:00 |
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ousttrue
|
abc9bfbe09
|
Vrm10ImportData use NativeArray
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2022-02-10 21:03:22 +09:00 |
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ousttrue
|
293a49fd31
|
remove ArraySegmentByteBuffer
|
2022-02-10 20:39:50 +09:00 |
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ousttrue
|
05928872cd
|
Vrm10Storage を Vrm10ImportData と Vrm10ExportData に分解
|
2022-02-09 20:36:41 +09:00 |
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