Commit Graph

222 Commits

Author SHA1 Message Date
ousttrue
cb3b0a6ac8 VRMFirstPerson 無い時がある 2024-11-06 14:33:23 +09:00
ousttrue
56b3024a1e bake 時に SpringBone と LookAt に反映する実装 2024-10-21 22:46:08 +09:00
ousttrue
badc8a54e0 vrm-0.x blendshape clip import 時の mesh index check 2024-09-26 19:41:34 +09:00
ousttrue
15301ba48d [vrm0][firstperson] skip -1 2024-09-26 15:50:09 +09:00
ousttrue
51b51f7bf9 0x to 0X 2024-09-19 16:43:19 +09:00
ousttrue
612e04c8e1 rename. prefix to Vrm0x 2024-09-19 15:06:08 +09:00
ousttrue
ee3ce66034 IVRM0SpringBoneRuntime 2024-09-19 14:35:05 +09:00
ousttrue
c584f2850f go.AddComponent<Animator>() が既存で失敗する対策 2024-09-06 14:24:08 +09:00
iruca3
8881882873
Introduce ImporterContextSettings for handling loading animation and
axes conversion.

Refs: https://github.com/vrm-c/UniVRM/pull/1719#discussion_r908105469
2024-08-17 13:35:27 +09:00
Masataka SUMI
8bffa2f571
remember instance assigning 2024-08-02 18:37:26 +09:00
Masataka SUMI
67e008a984 Refactor BuiltIn MaterialDescriptorGenerator 2024-08-02 01:23:01 +09:00
Masataka SUMI
9667f2cfb8 Implements UrpGltfDefaultMaterialImporter 2024-08-02 01:19:50 +09:00
Masataka SUMI
6dba5bdf71 VRM10 ScriptedImporter can detect project's RenderPipeline or select manually. 2024-07-30 23:12:02 +09:00
Masataka SUMI
23f387a7c8 add RenderPipeline considering to gltf/vrm/vrm10 exporters 2024-07-29 22:28:35 +09:00
Masataka SUMI
f5d40b4d85 Refactor about detecting the RenderPipeline 2024-07-29 21:59:14 +09:00
ousttrue
7ef4f50558 Humanoid.Get_GetBoneTransform を追加
Animator.GetBoneTransform のために GetComponent しているところの Export Error を修正するついでに、
Animator.GetBoneTransform と Humanoid.GetBoneTransform 両対応とした(vrm-0.x と vrm-1.0 両方)。
2024-07-25 14:28:59 +09:00
ousttrue
be20563059 GetComponent を置き換え。
TryGetComponent
GetComponentOrThrow(拡張関数)
GetComponentOrNull(拡張関数)

sample と test は据え置き
2024-07-24 22:09:30 +09:00
Masataka SUMI
47681f7677 Merge branch 'master' of https://github.com/vrm-c/UniVRM into disassemblyVrmShaders6 2024-07-23 20:00:33 +09:00
Masataka SUMI
e9da5e2b7b mv VRMShaders namespace to UniGLTF 2024-07-20 23:47:45 +09:00
Masataka SUMI
a5f75194c0 mv VRM0.X material io files from VRMShaders.VRM.IO.Runtime to VRM 2024-07-18 23:51:13 +09:00
ousttrue
42a3014e7a UniGLTFLogger を追加
[System.Diagnostics.Conditional("VRM_DEVELOP")] により呼び出しが消滅する。
2024-07-16 15:48:50 +09:00
Isamu Mogi
de61e50493 VRM0のMToonエクスポート時にノーマルマップテクスチャをglTFのマテリアルにもエクスポートするようにした 2024-07-05 20:23:17 +09:00
Masataka SUMI
9ce2304a53 If MaterialDescriptorGenerator is not specified, automatically determine it. 2024-04-30 16:35:48 +09:00
ousttrue
8ff3faa857 rename UniVrmPackageVersion to PackageVersion 2023-10-20 19:16:20 +09:00
ousttrue
443e0048bd VRMVersionをリネームして場所移動。VRM10から参照できるようになる。 assets.generator に使う。 2023-10-20 18:10:42 +09:00
thoxey
88588bf111 Adds a new trio of utility classes
These allow for the creation of materialdescriptorgenerators that use the current render pipeline
2023-07-25 12:23:25 +01:00
ousttrue
48ebe7e081
Merge pull request #2064 from ousttrue/fix/broken_springbone_no_throw
springbone の import で throw しない
2023-06-06 13:04:08 +09:00
ousttrue
cd6db6d127 human bone の index が -1 になりうる? 2023-06-05 17:01:32 +09:00
ousttrue
69b952257a VRMSpringUtility.LoadSecondary 関数が throw しないように修正
fix #2023
SpringBone は不完全になるが throw しない。
2023-05-15 13:07:16 +09:00
amamagi
e663091fee feat: Add ITextureDeserializer parameter to Vrm10.LoadXXXAsync() and VrmUtility.LoadXXXAsync() 2023-01-11 11:43:58 +09:00
Masataka SUMI
0a7ac08dac specify a Shader instead of a string in MaterialDescriptor. 2022-12-05 17:21:20 +09:00
Masataka SUMI
3ad42a262e fix 2022-12-05 17:05:21 +09:00
Masataka SUMI
847b2703bc Remove concrete VRM shader's info from UniGLTF. 2022-12-05 17:03:48 +09:00
Masataka SUMI
2f915b4777 Take off responsibility of determining shaders from ImporterContext. 2022-12-05 16:30:43 +09:00
Masataka SUMI
ecebd7b715 Add baseColorFactor migration of older vrm file 2022-11-16 18:32:51 +09:00
Masataka SUMI
77e87eba38 rename vrm material importer class names 2022-11-10 21:38:36 +09:00
Masataka SUMI
bd63c7e14f mv function of importing material name 2022-11-10 21:30:13 +09:00
Masataka SUMI
9f16a268a6 rename 2022-11-10 21:26:02 +09:00
Masataka SUMI
521f0e9871 Merge branch 'master' of https://github.com/vrm-c/UniVRM into fixEmissionColorSpace 2022-11-07 14:14:33 +09:00
Masataka SUMI
6503493438 Migrate materials when importing a VRM 0.x model. 2022-11-04 23:39:57 +09:00
Masataka SUMI
d0d845ab2a Remove supporting legacy vrm shaders. 2022-11-04 21:48:54 +09:00
Masataka SUMI
36e9ca8605 fix directory name cases 2022-11-04 16:28:04 +09:00
Masataka SUMI
6fe4f9ac24 stop inheritance 2022-11-04 16:11:45 +09:00
Masataka SUMI
1ff83272de format directory structure about VRM material IO 2022-11-04 15:45:05 +09:00
Masataka SUMI
77272ac6e7 rename glTF material exporters 2022-11-04 15:37:52 +09:00
Masataka SUMI
326bdf9efc Merge branch 'master' of https://github.com/vrm-c/UniVRM into refactorMaterialExporter 2022-11-04 14:28:16 +09:00
ousttrue
1ca2d14100
Merge pull request #1904 from Santarh/suppressPreprocessor
Use static getter instead of preprocessors.
2022-11-04 14:06:37 +09:00
Masataka SUMI
f8ac8075e7 use static getter instead of preprocessors. 2022-11-03 20:58:14 +09:00
Masataka SUMI
7a0745b5cd Remove Obsolete method 2022-11-03 17:33:16 +09:00
Masataka SUMI
6446b7b0fa mv 2022-11-03 02:14:31 +09:00