Commit Graph

356 Commits

Author SHA1 Message Date
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c63fce792d Fixed SpringCopy #71 2018-12-12 17:45:39 +09:00
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e136f389a5 Updated UniJSON 2018-12-08 02:58:17 +09:00
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5ac7e03620 Updated UniJSON 2018-12-05 23:22:11 +09:00
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6187b72eb8
Merge pull request #68 from emilianavt/master
Allow first/third person layers to be named
2018-12-01 02:25:31 +09:00
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70cbaab48d Updated JsonSchema of vrm.blendshape.bind #63 2018-12-01 01:52:04 +09:00
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4a3beeae5a glTF_VRM_Material 2018-11-30 04:05:15 +09:00
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d9301be94c Updated UniJSON 2018-11-30 03:56:15 +09:00
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4f6bd79e80 Updated UniJSON 2018-11-29 20:00:58 +09:00
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45b4d50509 Updated UniJSON 2018-11-29 15:57:52 +09:00
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ac66daab25 Updated UniJSON 2018-11-28 15:45:13 +09:00
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0294e80ab2 Fixed material blendshape clear 2018-11-26 18:32:07 +09:00
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985802c6ec Incremented version to 0.46 2018-11-26 18:09:22 +09:00
emilianavt
45da02f146 Allow first/third person layers to be named
The first person and third person layers used hard coded IDs. If these layers
are already in use in a Unity project, this use can lead to conflicts between
the layers used by UniVRM and those inside the project. This patch allows using
Unity's layer settings to assign layer IDs through names ("VRMFirstPersonOnly"
and "VRMThirdPersonOnly").

If no named layers are found, the predefined layer IDs will be used. Since the
layer IDs are accessed only during model setup, there should be no performance
impact from this change. The names of the fields storing the layer IDs have not
been changed to keep API compatibility.

This issue was originally noticed by @Deatrathias (Virtual_Deat on Twitter).
2018-11-24 20:59:14 +01:00
TORISOUP
94305ede3e follow 2018.3 2018-11-25 00:56:19 +09:00
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3344a068a0 VRMLookAtHeadEditor.OnSceneGUI draw when no target 2018-11-16 22:34:32 +09:00
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3e7924f774 Removed Debug.LogFormat 2018-11-09 17:54:50 +09:00
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9845d4f87a Fixed BlendShapeBindingMerger.m_blendShapeValueMap comparer 2018-11-08 17:14:07 +09:00
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7ac0689610 Fixed MaterialValueBindingMerger.Apply 2018-11-08 13:16:20 +09:00
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932d8f9da9 Fixed RestoreMaterialInitialValues for _ST_S, _ST_T 2018-11-08 11:51:57 +09:00
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ee390d1918 Fixed _ST_S, ST_T 2018-11-08 11:47:54 +09:00
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41f83b0330 Updated UniGLTF 2018-11-07 13:25:16 +09:00
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d63517babe Fixed preview for ST_S and ST_T 2018-11-05 15:45:29 +09:00
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9f98b1cc70 ListSelect 2018-11-03 19:46:13 +09:00
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b879ce8a4a Remove thumbnail 2018-11-03 19:32:25 +09:00
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3e3e4070cf Restore Clear, Add 2018-11-03 19:25:16 +09:00
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965b81564d Restore BlendShapeAvatarEditor.BlendShapeClipSelector 2018-11-03 19:06:37 +09:00
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7733b896ea Modified MaterialValueBindingMerger.Setter 2018-11-03 16:58:56 +09:00
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6d05fb44b7 Renamed 2018-11-03 16:58:02 +09:00
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7a95cd07ab Cleanup BlendShapeMerger. Removed BlendShapeMerger.Clear 2018-11-03 16:14:13 +09:00
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caf215ca2a Modify BlendShapeClipEditor 2018-11-03 15:16:37 +09:00
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183ec644ba BlendShape thumbnail 2018-11-03 14:26:15 +09:00
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91306f4a83 Added BlendShapeClipDrawer 2018-11-03 03:21:45 +09:00
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f0064a2879 PreviewSceneManager.Bake IEnumerable 2018-11-03 01:40:15 +09:00
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2b41df1d0b Implemented BlendShapeClip.IsBinary for BlendShapeMerger 2018-11-02 23:11:38 +09:00
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5a31c777bb IsBinary read/write 2018-11-02 22:17:13 +09:00
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74ab2683e5 Implement _ST, ST_S, ST_T 2018-11-02 22:07:40 +09:00
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db4e16b7ab Added SerializedBlendShapeClipEditor.m_isBinaryProp 2018-11-02 21:24:04 +09:00
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537bc70740 Implement camera move for preview camera 2018-11-02 18:50:10 +09:00
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62b24dec1e Implemented ClipGUI using SerializedObject 2018-11-02 17:52:17 +09:00
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214e0ac3a6 BlendShape/Editor/BlendShapeAvatarEditor use SerializedBlendShapeClipEditor 2018-11-02 16:32:13 +09:00
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c1924a1c4e Tab 2018-11-02 16:00:49 +09:00
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d349197ef6 Modify SerializedBlendShapeEditor 2018-11-02 15:50:36 +09:00
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0ea5bb338b Separated BlendShapeClipSelector.cs 2018-11-02 14:55:13 +09:00
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79e9241ef7 Move BlendShapeAvatar.AddBlendShapeClip 2018-11-02 14:18:43 +09:00
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411bd286df Separate SerializedBlendShapeClipEditor 2018-11-01 23:08:01 +09:00
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cb905a7755 Move AIUEO to UniVRMTest 2018-11-01 16:02:01 +09:00
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04a1abab4e BlendShapeClipHandler is obsolete 2018-11-01 15:55:18 +09:00
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063df8b6a0 Removed unused VRMBlendShapeManipulator 2018-11-01 15:35:13 +09:00
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e0271a1a36 Added BlendShapeClip.IsBinary 2018-11-01 15:22:21 +09:00
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865b442d1b Removed unnecessary files 2018-10-26 14:41:28 +09:00