Masataka SUMI
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0dfa783406
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mv CachedEnum namespace to UniGLTF.Utils
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2022-09-07 15:59:35 +09:00 |
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Masataka SUMI
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894ba1ecec
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Use CachedEnum instead of EnumUtil
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2022-09-07 15:42:41 +09:00 |
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ousttrue
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9c92be5f3e
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glTFAccessor.byteOffset to Nullable
* fix no byteoffset when sparse
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2022-07-11 20:14:03 +09:00 |
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ousttrue
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80761cc01a
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add NullableSerialization
* Nullable<int> only
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2022-07-11 20:03:59 +09:00 |
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ousttrue
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bf872c962f
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new Matrix4x4 が転置しているエラー。引数名の column の意味を勘違い
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2022-05-12 16:43:10 +09:00 |
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ousttrue
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e61f29b89e
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primitive.indices が無いときに、連番を補う
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2022-05-12 16:22:16 +09:00 |
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ousttrue
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37de8f2199
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Replace System.Numerics to UnityEngine
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2022-02-16 16:38:18 +09:00 |
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ousttrue
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b9d81d2cc1
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use INativeArrayManager
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2022-02-14 19:56:34 +09:00 |
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ousttrue
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b98c2f852f
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BufferAccessor use NativeArray
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2022-02-10 22:23:39 +09:00 |
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ousttrue
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abc9bfbe09
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Vrm10ImportData use NativeArray
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2022-02-10 21:03:22 +09:00 |
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ousttrue
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293a49fd31
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remove ArraySegmentByteBuffer
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2022-02-10 20:39:50 +09:00 |
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ousttrue
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05928872cd
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Vrm10Storage を Vrm10ImportData と Vrm10ExportData に分解
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2022-02-09 20:36:41 +09:00 |
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