Commit Graph

47 Commits

Author SHA1 Message Date
ousttrue
fecbf3f0de GltfData.GetBytesFromUri 2021-10-27 17:31:32 +09:00
ousttrue
58678776b5 add GltfBufferWriter 2021-10-26 17:37:03 +09:00
ousttrue
be20d1ce96 add VRMData.cs 2021-09-01 21:26:50 +09:00
ousttrue
45ac246b05 mv VRM.Samples to VRM/Samples 2021-08-18 17:40:06 +09:00
Masataka SUMI
36e7d1ef98 remove duplicated 2021-08-04 23:35:48 +09:00
Masataka SUMI
58b2588f2d Use GUID in asmdefs 2021-08-04 15:19:09 +09:00
ousttrue
6cfdf81429 merge MeshExportSettings to GltfExportSettings 2021-06-29 20:25:58 +09:00
Masataka SUMI
8ce79f7cdd Add comments 2021-06-28 00:33:31 +09:00
Masataka SUMI
3ed5c4fe5c Rename IGltfData to GltfData 2021-06-28 00:26:54 +09:00
Masataka SUMI
a1c40eeda0 Implements Parser variants. 2021-06-28 00:26:05 +09:00
Masataka SUMI
e5ca1346a5 Rename GltfParser to IGltfData 2021-06-27 21:45:30 +09:00
Masataka SUMI
50383c3483 Disable auto-referenced in asmdefs 2021-06-15 18:00:27 +09:00
ousttrue
a17c789a02 ImporterContext.LoadAsync が UnityObjectManager を戻すようにインタフェースを変更 2021-06-10 20:39:12 +09:00
ousttrue
a332c0aba7 TextureEnumerationInUnknownShader 2021-06-08 13:25:02 +09:00
ousttrue
56db0e2e54 rename namespace MeshUtility to UniGLTF.MeshUtility
* MeshUtility と UniGLTF に重複していたクラスを削除
2021-06-01 18:09:41 +09:00
Masataka SUMI
c456c9ddf7 mv MaterialImporter MaterialDescriptorGenerator 2021-05-27 16:00:16 +09:00
Masataka SUMI
8cba3ba71a mv MaterialImportParam MaterialDescriptor 2021-05-27 15:56:51 +09:00
Masataka SUMI
adbe16e154 mv GetTextureImportParamSet Get 2021-05-27 15:37:38 +09:00
Masataka SUMI
a4a5b1d0cb mv TextureSetImporter TextureDescriptorGenerator 2021-05-27 15:36:52 +09:00
Masataka SUMI
157c7091f7 follow test 2021-05-27 15:35:45 +09:00
Masataka SUMI
a6d730d15f Refactor Texture enumeration to TextureSetImport 2021-05-26 21:22:34 +09:00
Masataka SUMI
b7593254d9 Strict SubAssetKey constructor 2021-05-25 15:44:20 +09:00
Masataka SUMI
ef929de895 rename & use interface 2021-05-20 20:55:51 +09:00
Masataka SUMI
f88e8d7286 Refactoring Serializing Textures 2021-05-20 18:23:26 +09:00
ousttrue
3f7fa08f0a add test 2021-05-19 16:01:26 +09:00
ousttrue
67811f720b fix flip 2021-04-26 18:45:58 +09:00
ousttrue
44b216c906 add test 2021-04-21 15:06:09 +09:00
ousttrue
8d9de7a9d4 Validation, 多言語化を UniGLTF 配下に移動 2021-04-19 15:37:50 +09:00
ousttrue
52f516d443 test 追加. VRMMaterialImporterの interface を調整 2021-04-16 13:24:46 +09:00
ousttrue
da49aa0b2c rename VRMMtoonMaterialImporter to VRMMaterialImporter 2021-04-15 15:05:48 +09:00
ousttrue
91c44254fb MToonMaterialParamTest を追加。 2021-04-15 14:16:15 +09:00
ousttrue
56b7f1ae20 SubAssetKey 2021-04-14 13:50:09 +09:00
ousttrue
e35bc5f2fe GetBytesWithMime を VRMShaders に移動
* UniGLTF.GltfTextureExporter.GetBytesWithMime を VRMShaders.AssetTextureUtil.GetTextureBytesWithMime に移動
* テスト NotReadable, Compressed を VRMShaders に移動
* テスト用リソース Resources/4x4.png と 4x4compressed.DDS を VRMShaders に移動
2021-04-12 18:17:24 +09:00
ousttrue
bbb5b0384c 2018仕様に修正 2021-04-08 21:12:17 +09:00
Masataka SUMI
8eaceb6c8e Refactoring VRMShaders directory & asmdef 2021-04-08 20:19:37 +09:00
ousttrue
002e8c6060 rename AssetTextureUtil.UseAsset to AssetTextureUtil.IsTextureEditorAsset 2021-04-05 13:15:13 +09:00
ousttrue
27fa5dbc60 VRMShaders.TextureExporter, AssetTextureUtil 2021-04-02 18:35:02 +09:00
ousttrue
d28f700997 移動 VRMShaders.TextureExporter
#726 separate AssetTextureUtil
2021-04-02 18:14:27 +09:00
ousttrue
a15b497b85 use Vrm10MToonMaterialImporter 2021-04-01 12:16:45 +09:00
ousttrue
2c3ec107ec MaterialImportParam 2021-03-29 14:39:51 +09:00
ousttrue
2d4d5315ba TextureFactory.m_textureCache の使い方を整理、テスト追加 2021-03-25 15:37:39 +09:00
ousttrue
356ab03748 MToonTest 2021-03-24 20:45:50 +09:00
ousttrue
288e4f9e0d add test 2021-03-22 15:51:24 +09:00
ousttrue
199bc3e170 add VRM_TEST_MODELS 2021-03-17 20:58:46 +09:00
Masataka SUMI
37b6d1ca04 The test checks the actual code. 2021-01-27 15:41:50 +09:00
Masataka SUMI
1cf9cba349 Fix #694 Turkish "i" problem. 2021-01-27 15:12:46 +09:00
ousttrue
4ffd97c2e9 FolderとAsmdef整理。Runtime, Editor, Tests 2020-12-01 19:54:13 +09:00