Commit Graph

11 Commits

Author SHA1 Message Date
ousttrue
56db0e2e54 rename namespace MeshUtility to UniGLTF.MeshUtility
* MeshUtility と UniGLTF に重複していたクラスを削除
2021-06-01 18:09:41 +09:00
ousttrue
3f09717236
Feature10/spring bone editor (#994)
* SceneView switch

* VRM10ControllerEditor を分割

* VRM10/Editor/Components/VRM10ControllerSceneView.cs

* LookAtEditor, SpringBoneEditor

* VRM10SpringBoneColliderGroup and VRM10SpringBone to VRM10ControllerSpringBone. not MonoBehaviour

* ReorderableList

* VRM10Window.cs

* SpringBoneTreeView

* ScrollView

* rename

* VRM10SpringBoneColliderEditor

* SelectedGUIBase

* spring name

* VRM10SpringBoneCollider gizmo to handle

* SelectedGUI

* 再度、VRM10SpringBoneColliderGroup を MonoBehaviour へ。SerializedObject の参照の都合
2021-06-01 16:00:49 +09:00
ousttrue
502895c56e ClearScene 2021-05-25 19:30:50 +09:00
ousttrue
e40fd2296a preview scene の破棄タイミングを変更 2021-05-25 16:03:36 +09:00
ousttrue
ea796cd342 fix GetPrefab 2021-05-25 14:28:36 +09:00
ousttrue
c8d90c1adb remove Material and VRM from VrmLib 2021-04-01 12:16:45 +09:00
ousttrue
4173d00c9a generate expression
OverrideBlink, OverrideLookAt, OverrideMouth
2021-01-29 16:26:13 +09:00
ousttrue
a57e30e3ba MorphTargetBinding 2021-01-28 20:03:19 +09:00
ousttrue
ab79501f9f selector 2021-01-28 20:03:18 +09:00
ousttrue
0ec33be304 fix propname 2021-01-28 20:03:18 +09:00
ousttrue
d53942a7bd merge vrm10
* MeshUtility を UniGLTF 下に移動
* Assets/VRM10 を追加
* JsonSchemaからのコード生成 UniGLTF/Editor/Generator を追加
2021-01-07 13:37:24 +09:00