fix propname

This commit is contained in:
ousttrue
2021-01-27 13:55:30 +09:00
parent 015f5e3881
commit 0ec33be304

View File

@@ -77,12 +77,12 @@ namespace UniVRM10
this.m_serializedObject = serializedObject;
this.m_targetObject = targetObject;
m_expressionNameProp = serializedObject.FindProperty("expressionName");
m_presetProp = serializedObject.FindProperty("Preset");
m_isBinaryProp = serializedObject.FindProperty("IsBinary");
m_ignoreBlinkProp = serializedObject.FindProperty("IgnoreBlink");
m_ignoreLookAtProp = serializedObject.FindProperty("IgnoreLookAt");
m_ignoreMouthProp = serializedObject.FindProperty("IgnoreMouth");
m_expressionNameProp = serializedObject.FindProperty(nameof(targetObject.ExpressionName));
m_presetProp = serializedObject.FindProperty(nameof(targetObject.Preset));
m_isBinaryProp = serializedObject.FindProperty(nameof(targetObject.IsBinary));
m_ignoreBlinkProp = serializedObject.FindProperty(nameof(targetObject.IgnoreBlink));
m_ignoreLookAtProp = serializedObject.FindProperty(nameof(targetObject.IgnoreLookAt));
m_ignoreMouthProp = serializedObject.FindProperty(nameof(targetObject.IgnoreMouth));
m_morphTargetBindings = new ReorderableMorphTargetBindingList(serializedObject, previewSceneManager, 20);
m_materialColorBindings = new ReorderableMaterialColorBindingList(serializedObject, previewSceneManager?.MaterialNames, 20);